Hoi. :3
Added:
No X In Fight (Leet Sketcher)
Updated:
Dead in the Air (Leet Sketcher) (to version 2.2)
I added No X In Fight, as requested. I'd been meaning to update the patch with its addition since Leet categorized it as a bug-fix. I just took my time because it wasn't a matter or urgency, I suppose.

I feel like I should make a few things clear that I didn't make clear before (when I really should have before any explosions occurred):
1: Any compatibility issues experienced from using the comp on anything other than the plain game... are not the comp's fault. The comp does not have compatibility problems with itself and does not have compatibility problems with the plain game. I intended the comp to be the base and any further desired edits would come after it was applied. Applying it to any hacks that change the same bytes (such as enemy AI or the script) is a bad idea. Unless one carefully changes things to ensure compatibility, of course. The hacks must be kept synchronized with the comp for it to work. Importing a fresh script file (from another hack) after patching with the comp could help too.
2: A new version of the comp probably should never be patched over the old one. The likelihood of introducing errors is too high. If you're CERTAIN there would be no incorrect bytes (because you tested!), then go ahead. Otherwise don't.
3: This is the third strongest of the list items.
I was considering making a "light" version of the comp. It would not include any patches that affect enemy AI, maps, the game's script, etcetera. This would allow bug-fixes to easily be patched into pre-hacked games. Would just need the time to check all the patches to see which ones would need to be excluded. :3