øAslickproductions.org/forum/index.php?PHPSESSID=jr78ed1e4bmu7qogp18bffjs15&topic=366.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index1c47-2.htmlslickproductions.org/forum/index.php?board=13.480e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index1c47-2.html.zx¬g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿȰ,0YZOKtext/htmlISO-8859-1gzip@øÕYZÿÿÿÿÿÿÿÿTue, 10 Mar 2020 15:19:15 GMT0ó°° ®0®P®€§²ð®¬g^¶YZ Blind Status

Author Topic: Blind Status  (Read 1897 times)

Deathlike2

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Blind Status
« on: March 03, 2008, 07:25:35 PM »
An overlooked status since it isn't really prevalent... I decided to look into some properties.

I verified BSiron's finding that it reduces hit rate by 1/2.

However, there are more properties to this status than just that.

Spell hit rate is reduced by 1/4. It was noticable when healing didn't adhere to normal behavior.

Also, evade rate drops to 0. This isn't noticable normally since the enemy has 0 evade to begin with.

Quick summary:
Spell Hit Rate = Base Spell Hit Rate * 3/4
Hit Rate = Base Hit Rate/2
Evade Rate = 0
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: Blind Status
« Reply #1 on: March 20, 2008, 01:29:25 AM »
Using data from here: http://slickproductions.org/forum/index.php?topic=442.0

It is now known that the following values are halved:
Hit Rate
Evade
Spell Hit Rate
Magic Evade
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3