øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=2219.90e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index1caf-3.htmllayedslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=8.80e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index1caf-3.html.zx %h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈð�ólOKtext/htmlISO-8859-1gzip@øÕólÿÿÿÿÿÿÿÿÑHTue, 10 Mar 2020 23:55:16 GMT0ó°° ®0®P®€§²ð® %h^Øól WIP Patch: Permanent Morph bugfix

Author Topic: WIP Patch: Permanent Morph bugfix  (Read 8421 times)

assassin

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Re: WIP Patch: Permanent Morph bugfix
« Reply #90 on: May 16, 2016, 02:02:35 PM »
Thwarting Revert via a check for Stop/other-Quick would mean we'd have to combine the two approaches of relaxation and requeuing, right?

come to think of it, this hybrid approach could help close the specific-timed spell-cast loophole in the C2/4BB2-relaxation approach.  that is: narrow the hypothetical C2/4BB2 Revert check to still exit for Stop/other-Quick.  then compensate by allowing the requeuing as needed in C2/1211.

while i was talking about something else (i.e. animation) at the time, you were onto something with that idea.

magitek

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Re: WIP Patch: Permanent Morph bugfix
« Reply #91 on: May 17, 2016, 08:18:10 AM »
come to think of it, this hybrid approach could help close the specific-timed spell-cast loophole in the C2/4BB2-relaxation approach.  that is: narrow the hypothetical C2/4BB2 Revert check to still exit for Stop/other-Quick.  then compensate by allowing the requeuing as needed in C2/1211.

while i was talking about something else (i.e. animation) at the time, you were onto something with that idea.

Yep, that was my thinking, and it appeals to me for being a combination of the best elements of both methods. :)
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13375K31C43R

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Re: WIP Patch: Permanent Morph bugfix
« Reply #92 on: September 05, 2016, 02:43:36 AM »
I've fixed the "updating Morph supply too many times" issue. :happy:
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