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Messages - Chronosplit

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1
I was alerted that my CT patches are rather damp and still needed time in the dryer.  By that I mean the internal checksums didn't match up.  So I gave every one of them a quick spin through ucon64.  Let me know if this fixes or breaks anything, I'm wondering what the state of Canoe compatibility is now as I don't have the resources to test it.

Oh, and uh... Falcon Hit is now Falcon Cut to keep consistent with Demon Hit getting similar treatment.  Zanmato is staying in liberties for the same reason why Power Meal is.  Whoop.

EDIT: Fixed a typo in Trann Dome.

2
Oooookay, here's what happened since last post:

-The Dornio Inn man is now drowning his sorrows.  Living it up had the same intent so I didn't deal with this in the first pass, buuuut I made a judgement call here and this is better.  These people are expecting the worst after all.
 -I did however, keep the clear your conscience thing.  The nun is to call someone to pray because the apocalypse is coming, and honestly as someone who comes from a huge church community being raised around end of the world calls I realize this has the same intent.  I've heard both.
-After the prehistoric party, Ayla now says she drank too much Rock Crash.  I had originally kept the eating part in first pass because she talks about both eating and drinking.  After restoring Rock Crash though this is much more inconsistent.
-The future Lab locations are now Ruins.  The DS version has these listed as "sites."  Honestly though, since the english script and chapter name call them ruins I think these should be named such for consistency.  This includes Doan, as his Lab mention was capitalized wrong anyway.

Later?  Eh... Real Life has managed to creep in and I can only think of very minor things to tend to anymore on this branch (like... maybe Falcon Hit to Falcon Cut?  Make Zamato a thing in all patches?  That kind of small).  Any updates will surely take a long while otherwise.

3
Thank you Mauron, that is exactly what I've been searching for!

Chronosplit, did you buy CT on Steam?
I found a way to get it for 10 bucks. Its not 50%, but is good enough :D
Unfortuntely I can't really use the Steam edition as it's Windows only.  I'm unsure of how Wineskin would react to it, so it wouldn't be worth the risk.  :bah:

I may pick up the mobile version during a rare sale if it's low enough though, if only out of nothing but curioiusity and quick refunds like last time.  The filters usually look less uglly under even a larger tablet screen anyway (though I myself would use a couple of Nearest Neighbor passes on it if I could, that's what I do with RetroArch).

4
Looks like V4 came out a bit earlier than I had anticipated.  Mostly due to some fixes below.

-Magus line updating, as a result of me looking through them at the same time as Frog's.
-Spelling fix of Posess to Possess.
-Fix for SkyDark+Name Liberties, where the Battle Enemy Messages were corrupted (either that or a pointer went weird, it was listing other tables.  Either way, fixed. o.O)
-Fixed descriptions in SkyDark not always matching elements.
-While I was at it, in SkyDark patches, Lighting spells are now Thunder ones so I could update the descriptions to Sky.
-Fixed an issue in the Black Omen where a string was indented.
-In the Sunken Desert, the inner earth mentions are now all synced to Underground.
-Minor updates to Ozzie's hideout and the Black Omen's Entrance.

It's in the Mega and submitted to RHDN.  So... enjoy me coming out of my very short haitus!  I'll be making hotfixes when needed, but I doubt any will be necessary.  V5 either way will be the end of the road for this one, as there I plan for that to be the MSU-1 update.

5
Agreed, it's pretty rare. XD

I'm the wrong person to ask about graphics in CT unfortunately, my main focus is text.  You might want to check out Chrono Compendium though, if it's not in it's stores of technical information you'll find someone there with the info.

EDIT: It appears that the FMVs were actually quite the prize, the reverse of what I had thought.  Turns out the FMVs are remastered in the perfect way for MSU-1... minus two videos apparently (if this is true, that's more content not present in the Steam version).  This is a big step towards the FMV hack qwertymodo's been working on, and therefore a big step towards getting FMVs in here.

6
There is a little bit of content missing in the Steam version that DS has either way.  It isn't much, but the Arena of Ages was the one extra I liked the most.  It wasn't in mobile either, but it's odd that they'd put the FMVs in but not that.

Some of FFV's new graphics come from Dimensions, which funnily enough borrows a lot from V in it's battle systems.  For V I tend to keep on mobile and I'm perfectly good with it.  It's somewhat uncommon to think it but I find VI's port faaaar worse in general.  Outside of the graphics I never got into the UI (focusing on the bottom of the screen was a terrible idea even though the original did it) where V did a perfect interpretation of the original's on a touchscreen.

7
Thank you for the head's up! I didn't know it will be on Steam.

Since you are familiar with CT do you know is there a difference between DS and PS1 version? How is the Steam version?
The PS1 version doesn't have a great amount of changes.  The FMVs are the main star of that version (mostly why people prefer DS so much, it has the FMVs with no loading).  There are a few other misc. extras like a bestiary and playing back songs/videos.  Also loadtimes, but you can get around that with some emulators these days.

As for Steam... it is most definitely a Steam port by Square-Enix.  This is so obvious a mobile port that it says no emoji are allowed in the name entries.  That said it's a port using the DS version as a base, the mobile port was quite old in Square's Android/iOS efforts however.   It came at a time where Square-Enix was still getting around very small space limits so they nixed extras out of it.  Due to this, as far as I'm aware the monster arena from the DS version is still not present.  Also apparently they trashed the sources to the FMVs a long time ago, because the PC ones are just as compressed and the mobile version did not have FMVs originally.  It's probably structured like FFV/VI which is why it uses 2GB, it looks like the same tile smoothing method is a thing here but they didn't use wholly new tiles.  There are tile errors though, curiously enough.

tl;dr I believe it's a port of a port of the DS remake. :lame:

8
Chrono Trigger just got a steam release.

Say what you will about it, but of respect for Square-Enix (and a slight bit of paranoia because this is CT) I will be lying low for a while with the CT bugfix.  Right now we're at a perfect spot anyway.  I'm not ending anything however, I'll be back to work at some point.

9
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: February 25, 2018, 10:53:05 PM »
Fantastic!! Any chance we will get to see GBA bugfix compilation in the future?

Maybe. I'll have to find all of the GBA patches that are available in order to do that, though. To my knowledge, Novalia Spirit and I are the only ones that have developed them.
You will want this: http://www.ff6hacking.com/wiki/doku.php?id=ff6a:patches

AFAIK you're correct though, it's you and Novalia.  Border Crossing also has a GBA version, that's about it.

There are a few other patches over at romhacking.net as well. I don?t know if they would be of any use though
Oh right, Madsiur also has a couple with GBA versions.

10
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: February 24, 2018, 09:51:07 AM »
Fantastic!! Any chance we will get to see GBA bugfix compilation in the future?

Maybe. I'll have to find all of the GBA patches that are available in order to do that, though. To my knowledge, Novalia Spirit and I are the only ones that have developed them.
You will want this: http://www.ff6hacking.com/wiki/doku.php?id=ff6a:patches

AFAIK you're correct though, it's you and Novalia.  Border Crossing also has a GBA version, that's about it.

11
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: February 05, 2018, 09:59:00 AM »
Quote
Piett

Neat, I didn't know about this.  Guess I need to make an edit myself to CT.

12
This should be the last post I make in this thread for a while.  I've about hammered down my last form of both the script and item names, the biggest part of this hack.  The biggest parts are bringing up certain Earth mentions the original localizations of Trigger glossed on but Cross dug deep into (not really Woolsey's fault, no one really knew these would come to light a bit more in the sequel), and Prehistoric's theme of survival between humans and reptites has been strengthened.  Survival of the fittest, etc..  Also the Triple Tech Rocks are now Gems.  Minor but hey. :P

About all that's left outside of bugfixing (I believe I've got everything) or minor issues is waiting for FMVs to be ready.  Right now the Mega and RHDN download aren't synced, but they should be when the RHDN submission goes through.

13
General Discussion / Re: RHDN Currently Down
« on: January 13, 2018, 03:41:31 PM »
I get the feeling that the Patreon's been written off as a failure by now.

The notification about it isn't even stickied in the news anymore, there have been no updates at all as to anything about it on-site, we've seen hide nor hair of any improvements from it (of course there could always have been some under the hood work we know nothing at all about thanks to no updates... only thing I've seen on the page is two headlines about a new server), and I'm struggling to even find a donation button on the site.  I wouldn't be surprised if a lot of users even know RHDN has one now.  However if it's getting nixed anytime soon, where is the content that was axed?

14
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: January 12, 2018, 10:50:09 AM »
Sorry for the double post, but I wanted to mention this as the subject was brought up earlier.  It's a handy dandy patch that combines all the graphical uncensoring in one pack: http://www.romhacking.net/hacks/3813/

It works great with everything, but you need to apply CV's patch first and then anti-petty second (I've attached a headered version below for every user's pleasure) as this uses Pub signs.  I've already noted vivify about it.  The only thing left is text which can be accessed via FF3USME (I'd do it, but I'm occupied with Chrono Trigger and the Wineskin issue with FF3USME still persists with it's latest Wine engines/Winetricks. :isuck:).

15
While preparing for FMV addition (when the original's ready folks, sit tight because I've got to make a special edition of it four times anyway) I've done a good bit of minor fixing.  You have gameplay bugs, misdone equipment and item descriptions, restorations, fixes of bugs to map music cues that somehow crept in, you name it.

Mega's all updated, RHDN needs one last hotfix upload (I've been plaguing them a bit, whoops).

EDIT: Aaaaand quick update to put line breaks in a multichoice when you get Marle back early in the game.  The cursor was breaking in because the choices weren't indented.
EDIT 2: Quick fix to the Truce Canyon portal return event, for some reason only Lucca's lines had indents?
EDIT 3: Lucca's talk about small robots being impossible no longer has indentation.  This was a relic of old testing.
EDIT 4: And then someone found another music cue bug in Guardia Throneroom for two patches.  How does this keep happening?  Submitted to RHDN.

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