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Messages - Deathlike2

2161
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 08, 2008, 11:51:16 PM »
I already fixed that issue with the garbage text in battle, thanks to Leno having the offset handy. There's another small issue, you can steal Biggs, Wedge, and Leo's equipment in battle. I know old versions of FF3usME used to have problems with the bit that stops that from being possible but this almost seems intentional since the moogles and Banon are fine. What do you think should be done here, leave it as-is?

Argh.. now I'll have to do the game all over again to expose this...  :tongue: :wink:

Edit:

Do you remember if being able to take Biggs, Wedge, and Leo's equipment off in battle was intentional?

I forget what Leo holds for a shield, but the weapon is very uber at this point of the game.

2162
Well, I believe I have some idea on why that happens (not the romhacking reason, but more of a "understanding the battle engine" reason.

There's a major actual difference between how Hide operates in the SNES version than in the GBA version.

SNES:
This is what I wrote about this in a Gamefaqs post.. since analyzing and thinking about it:

http://www.gamefaqs.com/boards/genmessage.php?board=929937&topic=44525287&page=2


When Edward is critical (which is a hidden status), a Hide command is issued immedately after the status change (Hide is also another special hidden status). If you are fortunate, you can queue in something (particularly healing) before that "auto-Hide" command issue even occurs. Fortunately.. Edward's not on the team long enough to expose any real bugs (if any).

GBA:

When Edward is critical, a Hide command is issued WHEN his "logical" turn would have occured (in other words, instead of getting a menu to input the next command, he is auto-issued a Hide command). There's a conflict of status that is happening.. the Hide and Berserk status.. Berserk demands on each turn that the character attacks. Hide well, makes him "invisible" (like how Jump does) so spells and attacks can't occur.

Hide status seems to be removed somewhere along this process when everyone else is dead... it seems to be removed right after the first attack (after everyone has died)... although technically it is after the failed counter attack (if there is one by the enemy, I tested this against a Behemoth so my analysis could be off, but I feel I'm pretty sure of this, I should probably test against that boss monster to be sure).  Then Edward becomes vulnerable again...

Edit: There are edits since the Gamefaqs board has no edit button.  :lame:

2163
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 08, 2008, 10:43:31 PM »
I don't know really... hmm.

Don't we have some backup forum logs of what JCE has said? Not sure how far back the logs go though...

The thing is that the claws are at the latter end of the scale, and you pick up a new set anyways when the moogle joins you.

Where oh where is JCE?  :hmm:

I guess the best option is to make all claws Genji-Glove friendly.

This is tough to analyze properly.. since my preferred option is what I said above..

Remember that the weapons themselves are on the latter end of the claw list to begin with... and the only other character that can take advantage of this is Gau (and for some strange reason, Gogo can equip the Flame Claw to begin with)... the claws themselves don't have that great a lifetime when you think about it (other than with Gau) and even then your best weapon for him is the Flame Claw you start with. Then you'd pick up the next best claw(s) at Darryl's Tomb...

2164
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 08, 2008, 10:12:29 PM »
Oh right, now I remember the little bugs..

Some of Fluffy's Claws don't have the 2-weapon property (Genji Glove).. that's problematic with the starting equipment Fluffy comes with (until you get the later claws).

2165
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 08, 2008, 10:00:23 PM »
I'm not sure... doubtful. However, it could be used for the "No Entry" scenario... (or in Leo's case, no exit!)

2166
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 08, 2008, 09:50:19 PM »
I believe it wasn't an issue, but  I'll let you know when I get there.

2167
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 08, 2008, 09:46:16 PM »
What was Leo's other command? I'm trying to recall if that was affected as well..

Anyways, just upload it whenever possible so I can just immediately use it when its time (when Leo's finally "created" by the game) just to be sure...

Edit: Oh, and here's a link to an uneventful Whelk killing - http://rapidshare.com/files/135952338/FF3Hack3.7z.html

Note: All movies are created by ZSNES 1.51.

2168
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 08, 2008, 08:08:31 PM »
I know what you're saying. I like pretty pictures instead...  :wink:

Edit: Oh yeah, I just remembered this. There's Leo's weapon.. it doesn't allow SwordTech to be used.

2169
General Discussion / Re: How did this trash get through?
« on: August 08, 2008, 07:55:56 PM »
Dunno who approved that, wasn't me obviously, I don't mind people criticizing my work but that guy doesn't even know what the patch does based on that review.

What are the chances of the guy of having actually played the hack?

My answer is none, and never.

2170
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 08, 2008, 07:46:09 PM »
Let me know if you run into any other problems. Since you'll be playing through it again, maybe you should record a movie? That thread's been getting neglected lately, I'm sure lots of people would be interested in watching one.

I'll think about it. I'm not as inclined to record everything (too much effort and time).. I'll pick my spots I guess.

I won't upload them to YouTube.. I'll probably end up zipping it up and uploading it to Rapidshare...

2171
General Discussion / How did this trash get through?
« on: August 08, 2008, 07:09:35 PM »
http://www.romhacking.net/?page=reviews&action=ReviewSubPage&section=Hacks&id=14#review

I hate this jackass. He mumbles about the stupidest shit and thinks waaaaaay too much (and very much in the useless sense).

His comment essentially boils down to "so why the fuck did you create this hack?" and goes on a totally unrelated tangent. I mean, it's not as if the hack says "we're doing something radically different".

I honestly don't know how people would let this jackass's comment stand... I guess that's my actual angry mini-rant.

2172
Final Fantasy IV Research & Development / Re: DS Version Research
« on: August 08, 2008, 07:03:32 PM »
Jump is based on the ATB, which generally involves Agility.. it's all relative AFAIK.

2173
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 08, 2008, 07:02:07 PM »
6) A number of equipment (relics and armor) have the Imp property where it shouldn't. It hurts a number of armor (though helps those 0 defense relics).
You sound pretty sure that it's not something he intended... Can you say it absolute certainty?

Hell, I don't know what JCE plans, since he is 120% unpredictable. :tongue:

99.9%, since the initial equipment Terra gets is an "Imp crippled" hat.

This ROM seems to have all of that fixed, I can't remember what actual bugfix patches I applied to it, if any, though. Want the patch?

I might as well, I'll have to play that and the new hack so I actually have a cool review (or whatever).

2174
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 08, 2008, 06:46:31 PM »
I believe I've relisted everything that my pictures explained previously (in my edit, if you missed it)... AFAIK anyways. I am willing to replay the patch since a new FF3 hack was released.

The only issue that needs to be in the readme is that graphics bug with Ultima (and probably a few other spells) with the big dots that appear.

2175
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 08, 2008, 06:39:33 PM »
I've never received a copy of a newer version, sorry.

I'll repost all the bugs I can recall with whatever pictures I have though...

Edit: Bah, I don't have them.

Basically, the bulk issues were the following..

1) One of the formations when you first visit Narshe has some borked graphics.

2) One of the formations when you fight in WOB's Miranda area (with KDogg) has borked graphics.

3) The Xlom formation in WOR outside of Dinosaur Forest is borked.

4) The Evade patch isn't used (so everyone that can cast magic is essentially overpowered).

5) Some spell-relic descriptions don't match the listed equipment's spell rate (see Nuke+ and Holy+).

6) A number of equipment (relics and armor) have the Imp property where it shouldn't. It hurts a number of armor (though helps those 0 defense relics).