$03/E3FA 9C 7C 35 STZ $357C [$7E:357C] A:0003 X:0032 Y:0000 P:envMxdizc - Store Zero in 7E357C.
$03/E3FD A2 0A 00 LDX #$000A A:0003 X:0032 Y:0000 P:envMxdizc - Load 0A into X
$03/E400 8E 7D 35 STX $357D [$7E:357D] A:0003 X:000A Y:0000 P:envMxdizc - Store X in 7E357D (Healing Field)
I tried it, this 0A gets written to a unique area reserved for Regen and its Timer. The 0A is written into normal healing matters, and I still have no idea how the game separates HP Recovery from MP Recovery, it's a bit mind boggling as they both use the Healing Flag, but I don't see anything additional used for MP.