øAslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&topic=2230.30e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index1e5f.htmldelayedslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&board=8.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index1e5f.html.zx¼ôg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ­¾$OKtext/htmlISO-8859-1gzip@øÕ¾$ÿÿÿÿÿÿÿÿÑHTue, 10 Mar 2020 20:29:07 GMT0ó°° ®0®P®€§²ð®»ôg^ÿÿÿÿÿÿÿÿå.¾$ C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)

Author Topic: C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)  (Read 15906 times)

Tenkarider

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #30 on: October 20, 2016, 05:55:19 PM »
 :offtopic:
Before a battle starts among you two... what about stopping? this poor guy just wants to update his patched rom as new patches
are released.

who cares about a redundant dialogue? if you like it just let it be; if you don't like it make an optional patch to remove the redundant clue or something or make an hack with no redundant clues puzzles, i don't know.

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #31 on: October 21, 2016, 07:00:53 PM »
Hm... I came back to this? :sad: I know the presidential debates were just raging, but... come on. ;P I hope you two weren't really that angry with each other. Be happy like Relm here: :childish:

Not to take sides on anything, but I was thinking I shouldn't make this change to the script patch. I think it's an error, but I'm also thinking it isn't my place to fix it. While I don't really want to argue about this, I'll state my position quickly through three things. This is because the script fix is my patch, and I feel I have to give reasoning for additions/omissions. Sorry if any of it disappoints anyone. This was my thought process while reading here:

I agree that it's a puzzle and don't like that it's inconsistent. It's a video game. The fact that people give you clues in the first place means they wanted you to figure it out. I think the arbitrary guessing IS sign of bad design in a puzzle of deduction. And the game is FULL TO THE BRIM with errors. It's not unreasonable to think there would be an error here, too. This made me think I SHOULD fix it.

I don't want to hear about what's "realistic" in THIS game regardless of which side is using it as an argument. Take Zozo. You fight giants in the streets of a town full of liars while on your way to find your half-human half-esper friend who flew through the sky previously. And in this game you can suplex a train. Whether the people in town should be synchronized on a puzzle or not should be the least of one's concerns on the subject of realism. These arguments had no bearing on my decision at all.

I came to this conclusion: What the Japanese version says should probably Doom Darts everything else. I think it's possibly an error regardless, but there's no real way to tell unless the Japanese version is different. My goal with the script-fix patch was to fix WOOLSEY'S errors foremost. I've actually been thinking about this while I was away, and I realized I probably shouldn't make a judgment call on something like this. It's Schrodinger's error. So though I WANT to change this, I'm thinking it doesn't fit with the patch's purpose unless the Japanese version begs to differ. That is something I'd like to find out (And no, I don't think the GBA localization counts here). If the Japanese text is different, I'm going to change it in my patch. If not, then... c'est la vie.

I was thinking I'd do a second script patch that fixes some extra things such as this, though. I'd also change that darned "slit his mama's throat for a nickel" thing I've always hated. This patch will be much more open to changes, so if anyone has suggestions... I'm taking them. I was even considering a patch that changes the names of enemies/items to match the GBA version as closely as possible. People need to understand that it might take me a while to get around to it, of course. :3

New bug-fixes coming. Just have been working on other things like writing, research, going to the hospital, and goofing around.
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

assassin

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #32 on: October 21, 2016, 07:21:23 PM »
http://sky_render.tripod.com/ff6script.txt OR
http://skyrender.net/ff6script.txt

i no speak Japanese, so i'm reliant on this, and Djibriel's guide for FF6adv.

EDIT: an oddity: "My watch is pointing to 30 minutes past the hour."

if correct translation, that'd mean FF6j had a redundancy on minute clues, and another omission for the seconds.  or maybe he just botched that line.
« Last Edit: October 21, 2016, 07:34:09 PM by assassin »

13375K31C43R

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #33 on: October 21, 2016, 08:12:52 PM »
Did I seem angry? I'm sorry... I feel like I just got yelled at by my kid who can't stand that his parents are fighting.

I wasn't really angry, I was just...impatient. That kind of thing happens when debates go longer than I think they should.

I think I can be on board with having this script change in a different patch. :happy:
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Drakkhen

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #34 on: October 22, 2016, 07:47:28 PM »
The original Japanese line "俺の時計のびょうしんは4の数字の所をさしているぜ" or "My watch's second hand is pointing to the place of the number 4" says pretty much the same thing as the English line

Quote
EDIT: an oddity: "My watch is pointing to 30 minutes past the hour."

Original line: "俺の時計は30びょうをさしているぜ" or "My watch is pointing to 30 seconds"

So people from Zozo all have watches that are set to the time needed to open the secret passage to a Chainsaw? Makes perfect sense, right?

assassin

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #35 on: October 22, 2016, 08:48:20 PM »
thanks!  that saved me some trouble putzing with the Google Translate app.

so Sky Render did bungle the line..  but the superior Woolsey line "Clock's second hand's pointin' at 30." is a little weird imho, since the hand is actually pointing at 6.

Quote
So people from Zozo all have watches that are set to the time needed to open the secret passage to a Chainsaw? Makes perfect sense, right?

one interpretation i've read online says that they're lying about the *current* time, and this underscores how dishonest the citizens of Zozo are, where you can't even get the time of day from them.  this does make some sense; in the absence of the clue-givers referencing any building or Chain Saw clock, they probably are talking about current time.

so that presents a bit of an oddity where their clues being frozen means they'll sporadically be telling the truth about present time.  likewise, the minutes of the "accurate" northwest clock are frozen -- so a stalled clock is somehow the best timepiece in town?

my proposed hack in the other topic would do away with this oddity by shifting times for clues and clocks based on advancement of the game time.  however, it in turn introduces another oddity in making the Chain Saw clock take a variable time as the answer.  instead of being a straightforward mechanical object whose gears form a lock and key, it'd become a bit omniscient and supernatural (or perhaps receptive to the scant rays of sun that reach the building?).

Imzogelmo

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #36 on: October 22, 2016, 10:23:17 PM »
Surely time stands still while you are in the city of Zozo (or any other video game city, for that matter)? I mean, you never see it get dark (or light, since it seems to always be dark and rainy in Zozo). Everyone's lies agree that it's NOT 6:10:50, and whether that be am or pm is anybody's guess.

I knew a girl once who was such a liar, you could accurately predict things by doing the opposite of whatever she said. She would have made a good Zozoan. And I totally agree, the great scheme is not to think there's some great conspiracy, or even that the citizens know about the chainsaw, the great scheme is that they are underlining the fact that even the time of day is unreliable from a habitual liar of Zozo, so much so that you can rule out anything they say as being true.


5/31/16 - I have an assembly of the battle portion of C2, relocated to the F0 bank, which has both vanilla and patch code in my dropbox. I'll be updating it with additional patches as I have time. I will *not* be releasing it publicly, but ask me for the link and I'll share.

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #37 on: November 13, 2016, 04:54:37 AM »
Hoi. :3 Been frustrated, depressed, and hard at work on my annual New Years story. But I'm back. This might not have every patch out now. Been trying to keep up.

Added:

Auction Chocobo Fix (Madsiur)
Frozen Terra Fix (Madsiur)
Precious Jewels (Leet Sketcher)
Status Unknown (Leet Sketcher)
Tritoch Animation Fix (bydoless)
Turn Around (Leet Sketcher)
Zozo Sign Petty Fix (Madsiur)

The script patch was also updated, but I can't keep up with the changes made. Mostly little things. Going to work more script fixes from other patches into my script fix patch later.

My old C. V. Reynolds Patch Pack (if you can find it on the board) has been updated to make the readme less mean and make the zip file smaller. Whataver.

Happy patching.
« Last Edit: November 13, 2016, 05:13:11 AM by C. V. Reynolds »
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

DrROBschiz

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #38 on: November 21, 2016, 09:02:52 AM »
How is the compatibility of this mega patch holding up so far?

Solid vanilla playthrough from start to finish?

Also what script translation is this patch leaning on?

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #39 on: November 22, 2016, 07:20:04 AM »
Hoi. :3

The compatibility is great because I keep it very up-to-date. Sometimes problems with the patches that are included are found, but I'm quick to add the fixes to those patches as they're released. There are no known conflicts at the moment. I haven't tested to see if it's fully playable from beginning to end, but we should assume it is until shown otherwise.

The script fix patch is based on Ted Woolsey's original English translation. I just cleaned it up, fixing the obvious errors.

I'll be adding Gi Nattak's Bridge Correction patch shortly. Maybe today. I'm a little tired after wrestling with Windows 10. Stupid anniversary update wiping most of my settings and glitching everything out. Leaving me to fix the mess...
« Last Edit: November 22, 2016, 07:29:45 AM by C. V. Reynolds »
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #40 on: November 22, 2016, 07:34:43 AM »
Hoi again there. :3

I decided to go ahead with it, just get it done.

Added: Bridge Correction (Gi Nattak)

Note that the bug-fix patches are now zipped up. Didn't have a choice, as they would otherwise exceed the file-size limit at last. GASP. :childish:
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #41 on: November 22, 2016, 05:46:03 PM »
Updated again today. Turns out the patch did have an error after all. :sad:

Added/Updated: Imp's Retort (Leet Sketcher)

That should fix the confusion-related error in the patch. Should all be good now. :3
« Last Edit: November 22, 2016, 06:17:08 PM by C. V. Reynolds »
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

DrROBschiz

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #42 on: December 14, 2016, 09:39:39 AM »
Currently recommending your patch

It seems to be the best one out there and you are pretty on top of keepin it up to date

Well done! Doing great work on my favorite game of all time

DrROBschiz

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #43 on: December 15, 2016, 09:19:34 AM »
Just had a quick question


Is there any reason why your patches are incompatible with the Titlescreen mod that converts FF3 to the Proper FF6 title?
http://www.romhacking.net/hacks/600/

I cannot get your compilation to run in conjunction with this patch

Also what ROM should I be patching? I have 1.0 headered and Unheadered.

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #44 on: December 20, 2016, 11:16:35 PM »
Thanks. :3 I know I've been away for a bit. I must update the patches to add the new fixes soon.

I'm not experiencing the same problem you cite, though. I actually use that very same title screen mod in my personal hack which includes the bug-fix comp as well. It works fine for me. :/

EDIT: Oh, and that title screen patch is for headered ROM images. You should use the headered version of the comp patch (or do what I did: convert the title screen patch to non-headered). :3
« Last Edit: December 21, 2016, 12:41:14 AM by C. V. Reynolds »
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.