This should be a "near" perfect list of changes...
Bow: 10 attack, 40% hit rate
CrossBow: 20 attack, 45% hit rate
Coral Sword: 4x to spirits, thunder elemental, 45 attack, 99% hit rate
Piggy's Stick: inflict piggy status, 51 attack, 99% hit rate
Great Bow: 30 attack, 50% hit rate, +3 STR
Blood Spear: drain elemental, 64 attack, 99% hit rate, -10 to all stats
Dwarf Axe: 4x to mages, 70 attack, 90% hit rate, +5 STR, VIT, -5 AGI, WIS, WILL
Killer Bow: 40 attack, 60% hit rate, +5 STR
Blood Sword: drain elemental, 77 attack, 80% hit rate, -5 to all stats
Ogre Axe: 4x to giants, 96 attack, 90% hit rate, +5 STR
Elven Bow: 4x to mages, 50 attack, 85% hit rate, +5 WIS
Avenger Sword: 100 attack, 99% hit rate, +10 STR, AGI, VIT, -10 WIS, WILL
Poison Axe: 4x to giants, inflict poison status, 105 attack, 90% hit rate
Yoichi's Bow: 60 attack, 70% hit rate, +10 STR
Rune Axe: 4x to mages, 120 attack, 90% hit rate
Dark Robe: 24 defense, 15 magic defense, 70% evade, +5 AGI
Minerva Robe: 20 defense, 5 magic defense, 40% evade, +10 STR, AGI, VIT
Ribbon: 9 defense, 12 magic defense, 12% evade, absorb fire, ice, lit
Artemis Bow: 4x to dragons, 80 attack, 80% hit rate, +10 STR, AGI, VIT, -10 WIS, WILL
One thing worth pointing out, all of the axes clearly have been tweaked (and for good reason I might add)... particularly the Dwarf Axe... especially since it was better than the Flame weaponry.. until you got the Ice weaponry... but even then, it was still very effective against Chimeras which annoy me to death with their "Ice flame" attack.
I would like a check on the Piggy Stick and Coral Sword's hit rates.. just in case (my brain is a mess at the moment..)
Edit: Updated info