I have found another little issue only happening in the RPGe translation at the very end of the credits.
There is a scene where all characters perform an attack and after that is displayed the list of commands and abilities learned by every character.
Is interesting, that no command or ability with more than 8 characters is displayed in that list. That is because the original japanese names are no longer than 8 bytes, but some of the RPGe names can be as long as 24 bytes.
The routine which fill the buffer to display the names first reads and store the name in the buffer and after that fill the remaing buffer with blanks until the '8' bytes are filled.
The problem is, if more than 8 bytes have been stored, the buffer is going to be filled by blanks in every position from the last byte to 255 (when an overflow happens) and after that from 0 to 8. In the process, every stored byte from 0 to 8 is blanked.
You can check it. In example "MgcSwrdL4" is never displayed as adding "L4" to "MgcSwrd" sets 9 bytes.
Some other abilities as "Learning spells" or "Equip swords" face the same behavior.
To fix that, the easier way is to stop the blanks fill in 0x18 and not in 0x08. That is done by editing:
C1/31FE 08 => 18
That is not enough because the texts doesn't fit as they are very shifted to the right side of the screen. To move the texts to the left the byte which marks the tile-X to display these lines is stored at:
D0/E164 15 => 11