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Author Topic: Two Galufs  (Read 2419 times)

13375K31C43R

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Two Galufs
« on: March 26, 2016, 12:05:07 AM »
I haven't seen much discussion about the "two Galufs" bug during Galuf's period of mourning Zeza's death after the Barrier Tower's destruction. It's already been fixed in the GBA version, so it seems like it should be fixable in the SFC version also. Is there already a patch out for it?
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

assassin

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Re: Two Galufs
« Reply #1 on: March 26, 2016, 01:21:27 AM »
*gasps* *rubs eyes* I'm seeing double here: four Galufs!
« Last Edit: March 26, 2016, 02:38:13 AM by assassin »

Jorgur

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Re: Two Galufs
« Reply #2 on: March 26, 2016, 08:25:02 AM »
Why would you want to fix such a hilarious bug?  :laugh:

samurai goroh

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Re: Two Galufs
« Reply #3 on: March 28, 2016, 12:12:38 AM »
There are a few other parts where clones happen, although the frame window is so small you may not notice (happens when your team splits to talk and then joins back into 1). Can't remember the exact events but is the same setting, you set in front the person who groups back at last and you'll have for a few frames a duplicated character...
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13375K31C43R

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Re: Two Galufs
« Reply #4 on: November 25, 2016, 10:19:53 PM »
Here's my attempt to fix the "Two Galufs" glitch. I don't have a save state anywhere near the Barrier Tower, so I'd appreciate it if someone else could confirm or refute whether or not it works.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

13375K31C43R

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Re: Two Galufs
« Reply #5 on: November 27, 2016, 01:43:59 PM »
OK, so as it turns out, my patch actually breaks a couple of things. Not the game, but...for example, after Bartz officially joins Lenna and Galuf, the leader's sprite is shown on the world map instead of Boco's. Fortunately, I found the event code for the particular event I was trying to fix, and now I have a new version of the patch that modifies that instead. I'll also include patches to remove the old version.

:edit: Found an oversight: the party leader sprite also isn't updated after Galuf rejoins the party. The new version fixes this too.
« Last Edit: November 28, 2016, 01:06:50 AM by 13375K31C43R »
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Squall

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Re: Two Galufs
« Reply #6 on: November 27, 2016, 06:04:19 PM »
Good job 13375K31C43R!

What do you know about events? The last posts before the site went off were around all the information in regard of events.

13375K31C43R

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Re: Two Galufs
« Reply #7 on: November 28, 2016, 12:18:24 AM »
Very little, but I have uncovered a couple of things. Obviously the event code modified by my patch is part of the Barrier Tower explosion.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Squall

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Re: Two Galufs
« Reply #8 on: November 28, 2016, 02:24:58 AM »
Very little, but I have uncovered a couple of things. Obviously the event code modified by my patch is part of the Barrier Tower explosion.
Obviously indeed  :laugh:

Could you share the bit of info you know? I hope noisercross see this and that can help him in his advanced study on events.

13375K31C43R

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Re: Two Galufs
« Reply #9 on: November 28, 2016, 11:24:48 AM »
I think what we should actually do is put that information on a Google Doc so everyone can access it.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

samurai goroh

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Re: Two Galufs
« Reply #10 on: November 28, 2016, 10:01:24 PM »
Recently I've been looking into the events on the RAM. It seems they are stored in the range of 7E0A14 to 7E0ACF (or so). Most of the time, it tracks things like NPC that appear and disappear, talking scenes, 1 time monsters, etc.

You can find what I've got so far in the last part of my document:
http://erick.guillen.com.mx/Codes/SNES%20Final%20Fantasy%20V.txt
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13375K31C43R

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Re: Two Galufs
« Reply #11 on: November 29, 2016, 12:35:01 AM »
You're talking about event control bits, not event scripts.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Squall

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Re: Two Galufs
« Reply #12 on: November 29, 2016, 07:32:37 AM »
Wooah samurai goroh, that document has grown so much since last time I checked it ^^
Good job on Event bits!

BTW how did you fill that list? by playing and observing the memory or reading asm code?

samurai goroh

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Re: Two Galufs
« Reply #13 on: November 29, 2016, 08:26:12 PM »
You're talking about event control bits, not event scripts.
Yes, those are not scripts just flags.

Wooah samurai goroh, that document has grown so much since last time I checked it ^^
Good job on Event bits!

BTW how did you fill that list? by playing and observing the memory or reading asm code?
Thanks Squall, I'm doing it by observation (I keep a look when an scene is coming and then toggle them on and off to see what exactly changes, sometimes is not something I can tell, so is hard to track those ones though...)
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13375K31C43R

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Re: Two Galufs
« Reply #14 on: December 02, 2016, 01:24:15 PM »
I've identified a few more event scripts, including the opening cinematic. I want to put LightPhoenix's list of event scripts on Google Drive to be publicly accessible and modifiable, but not without his permission. Then I can share what I've uncovered.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings