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Author Topic: FF3USHT Bug Fixing?  (Read 63624 times)

Deathlike2

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FF3USHT Bug Fixing?
« on: August 08, 2008, 06:20:29 PM »
JCE, you up for doing that or no?

I may plan on playing your hack again for another run through, but I still have many screenshots of the various bugs you have with the hack... interesting in fixing this or no?
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #1 on: August 08, 2008, 06:33:29 PM »
Do you have version 1.3? I don't know if JCE and I ever released that, I remember fixing up a bunch of things you posted on the old board, although I know there was a lot I missed because the board went down in the middle of fixing the hack.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #2 on: August 08, 2008, 06:39:33 PM »
I've never received a copy of a newer version, sorry.

I'll repost all the bugs I can recall with whatever pictures I have though...

Edit: Bah, I don't have them.

Basically, the bulk issues were the following..

1) One of the formations when you first visit Narshe has some borked graphics.

2) One of the formations when you fight in WOB's Miranda area (with KDogg) has borked graphics.

3) The Xlom formation in WOR outside of Dinosaur Forest is borked.

4) The Evade patch isn't used (so everyone that can cast magic is essentially overpowered).

5) Some spell-relic descriptions don't match the listed equipment's spell rate (see Nuke+ and Holy+).

6) A number of equipment (relics and armor) have the Imp property where it shouldn't. It hurts a number of armor (though helps those 0 defense relics).
« Last Edit: August 08, 2008, 06:48:01 PM by Deathlike2 »
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #3 on: August 08, 2008, 06:42:25 PM »
Okay, thanks, I'm not sure if this is the newest version or not, posting the bugs again will be helpful. My changelog file here only mentions adding icons to the item names and fixing a few formations but I may have just forgotten to update that, I remember doing more than that.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #4 on: August 08, 2008, 06:46:31 PM »
I believe I've relisted everything that my pictures explained previously (in my edit, if you missed it)... AFAIK anyways. I am willing to replay the patch since a new FF3 hack was released.

The only issue that needs to be in the readme is that graphics bug with Ultima (and probably a few other spells) with the big dots that appear.
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Lenophis

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Re: FF3USHT Bug Fixing?
« Reply #5 on: August 08, 2008, 06:54:27 PM »
6) A number of equipment (relics and armor) have the Imp property where it shouldn't. It hurts a number of armor (though helps those 0 defense relics).
You sound pretty sure that it's not something he intended... Can you say it absolute certainty?

Hell, I don't know what JCE plans, since he is 120% unpredictable. :tongue:

119 bugs fixed and counting.

Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #6 on: August 08, 2008, 06:59:09 PM »
This ROM seems to have all of that fixed, I can't remember what actual bugfix patches I applied to it, if any, though. Want the patch?

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #7 on: August 08, 2008, 07:02:07 PM »
6) A number of equipment (relics and armor) have the Imp property where it shouldn't. It hurts a number of armor (though helps those 0 defense relics).
You sound pretty sure that it's not something he intended... Can you say it absolute certainty?

Hell, I don't know what JCE plans, since he is 120% unpredictable. :tongue:

99.9%, since the initial equipment Terra gets is an "Imp crippled" hat.

This ROM seems to have all of that fixed, I can't remember what actual bugfix patches I applied to it, if any, though. Want the patch?

I might as well, I'll have to play that and the new hack so I actually have a cool review (or whatever).
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #8 on: August 08, 2008, 07:17:24 PM »
6) A number of equipment (relics and armor) have the Imp property where it shouldn't. It hurts a number of armor (though helps those 0 defense relics).
You sound pretty sure that it's not something he intended... Can you say it absolute certainty?

Hell, I don't know what JCE plans, since he is 120% unpredictable. :tongue:

99.9%, since the initial equipment Terra gets is an "Imp crippled" hat.

Yeah, someone seems to have gotten a little over zealous with the "All" button in FF3usME.

This ROM seems to have all of that fixed, I can't remember what actual bugfix patches I applied to it, if any, though. Want the patch?

I might as well, I'll have to play that and the new hack so I actually have a cool review (or whatever).

http://dragonsbrethren.slickproductions.org/files/misc/ff3usht13.zip

Patch it to a clean, headered copy of FF3us 1.0.

Let me know if you run into any other problems. Since you'll be playing through it again, maybe you should record a movie? That thread's been getting neglected lately, I'm sure lots of people would be interested in watching one.

bond697

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Re: FF3USHT Bug Fixing?
« Reply #9 on: August 08, 2008, 07:21:09 PM »
very cool. my playthrough of this(v1.2) stalled like 3/8 of the way through. i need to use this and keep going.

 :edit:
yeah, the movie's a good idea. maybe you could?
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #10 on: August 08, 2008, 07:46:09 PM »
Let me know if you run into any other problems. Since you'll be playing through it again, maybe you should record a movie? That thread's been getting neglected lately, I'm sure lots of people would be interested in watching one.

I'll think about it. I'm not as inclined to record everything (too much effort and time).. I'll pick my spots I guess.

I won't upload them to YouTube.. I'll probably end up zipping it up and uploading it to Rapidshare...
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #11 on: August 08, 2008, 08:03:47 PM »
Ah, I just meant an emulator movie.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #12 on: August 08, 2008, 08:08:31 PM »
I know what you're saying. I like pretty pictures instead...  :wink:

Edit: Oh yeah, I just remembered this. There's Leo's weapon.. it doesn't allow SwordTech to be used.
« Last Edit: August 08, 2008, 09:12:07 PM by Deathlike2 »
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #13 on: August 08, 2008, 09:36:24 PM »
Okay, the Dragoon sword can be used with SwdTech now. I don't think that really warrants a new patch but if you want one for your playthrough let me know.

 :edit:

The KDogg formation is probably still broken in the patch I posted, I forgot to check that one, it was using mould 0 instead of 1. Same with Xlom3000 and ?????, that formation required changing the slots the monsters were using in addition to the mould.

Both should be fixed now, Xlom3000 is still using a mould much bigger than it needs but I doubt that'll cause any problems.
« Last Edit: August 08, 2008, 09:46:29 PM by Dragonsbrethren »

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #14 on: August 08, 2008, 09:46:16 PM »
What was Leo's other command? I'm trying to recall if that was affected as well..

Anyways, just upload it whenever possible so I can just immediately use it when its time (when Leo's finally "created" by the game) just to be sure...

Edit: Oh, and here's a link to an uneventful Whelk killing - http://rapidshare.com/files/135952338/FF3Hack3.7z.html

Note: All movies are created by ZSNES 1.51.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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