Alright, let's get back to it then! It's been a while and I will probably be a bit rusty.
Whoa, whoa, what? Augments Ice Magic when equipped?! I had no idea you added in FFV style rods! That's been a desire of mine to do for FFIV for a long time, good thinking!
I'm glad to see the Healing Staff casts Cura now instead of less than 20 Heal.
I cannot get over some of the GBA script; "You are that boy from before!" What...? Cecil is a man of 19-20. Also some of the things the mages say seem odd. Just a commentary on the quality of the translation in that regard.
Also the instrumentation in Mysidia is the first iteration of the "kooky" (With the odd bird sounds and unfitting instruments in certain spots) style instead of the mysterious style which I had felt was what they were going for in the original.
Palom's portrait looks pretty good... but Porom's is about as bad as Rosa's.
"Baron shall burn in the fieiriest pits"
One: I'm pretty sure that's spelled wrong.
Two: The original text says nothing about it. The "Never forgive nor forget..." sign from the original makes a lot more sense. That one is just too over the top. Considering that sign never changes.
Gaia Gear raises Strength by 5 now, eh? I'm curious to know what the Kenpo Gi does now then.
Hmm, Healing Staff has no Spirit boost, hah.
Well, time to make my way to Mt. Ordeals.
(Flips through Bestiary...) Venom Dagger? That looks like a new item that wasn't in an earlier version.
Seems that Zu's are still susceptible to the Deathbringer. It seems its Exp. was greatly decreased as a result though.
I don't feel comfortable ascending Mt. Ordeals until the Twins are at Level 15 at least so let's do some grinding.
Hmm, the Healing Staff says it casts Cura but it's still the useless 20 HP Heal from the original.
Hmm... were there always Zombies in normal fights outside of Mt. Ordeals?
Bloodbones are definitely a tougher customer with seeming resistance to Ice and Lightning and normal damage from Fire (or just high Magic Defense) and their Absorb attack can be tricky. A Decent-ish chance to drop the Venom Dagger though.
Alright, onwards to Mt. Ordeals!
...The Souls know Summon? Oh that will make this quite a bit more annoying, thankfully they can be Silenced, that doesn't stop them from using Summon however.
The enemies here are rather brutal. I may want to head back to Mysidia to buy a Crossbow and Holy Arrows for Porom. The Hand Axe can at least deal some physical damage but the Souls have high Physical Evasion so it seems almost a necessity to use a Level-2 spell to take them out.
Alright, went back to Mysidia and got Porom equipped with the Crossbow and 50 Holy Arrows with decent precision (thank you for making that viable option by the way) so maybe now it won't be so resource costly to defeat Bloodbones and Souls.
Well, that would figure... when I go back to Mysidia to better prepare myself I get to the Tellah event without any battles at all, heh.
I can't say how useful Tellah will be with his Level 1 Spells, but his high level White Magic like Cura, Blink, and Life will definitely come in handy!
Seems like Porom can really pack a punch with those Holy Arrows and Crossbow, you've really managed to make the Twins the stars of the show here, even Tellah is support.
Need to go back to Mysidia again to properly equip Tellah.
Oh hey! Random battle Cockatrice Summon, great!
Interesting, the Souls have a really good chance to drop the Spectral Robe, hmm...
Bio is now quite expensive. Good. It needed balanced.
Some Mythril Gloves from a Ghoul/Revenant encounter, good to see!
Oh... Bio deals 1 damage to Undead... reasonable enough.
Lilith can be turned into a Pig? I used it with only 2 MP remaining, yeah I'm in pretty dire straits up here.
I was more than halfway there so I made a break for the Summit. Still need to go back down to get a chest though.
Instant Game Over Quake from Scarmiglione... hah.

Alright, found a bit more time to play this and I managed to beat Scarmiglione, I feel kind of stupid for not realizing it before that Bluff is key otherwise time will elapse and he will insta-kill the party.
Hmm, sort of surprised that Scarmiglione 2's Cursed Elegy doesn't really do anything but Slow still.
Few, fully Bluffed Palom (4 turns of his) and two Fira's finished the job. Overall I found the second phase easier than the first. But that may be because I wised up to the proper strategy.
I do sort of feel I wasted 8000 GP on the Knight's Armor though. The Gaia Gear's Strength of +5 seems much more preferable in most respects than the plus extra 5 defense that the Knight's Armor provides.
But this seems like a proper stopping point! I'll end it here for today.