øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1659.msg17074e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index1fcf-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=6;area=showposts;start=465e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index1fcf-2.html.zx¼žh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@>htOKtext/htmlISO-8859-1gzip0|ÖhtÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:34:29 GMT0ó°° ®0®P®€§²ð®¼žh^öht Any news on the 24-bit HP patch?

Author Topic: Any news on the 24-bit HP patch?  (Read 6670 times)

Deathlike2

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Re: Any news on the 24-bit HP patch?
« Reply #15 on: February 20, 2012, 06:57:38 PM »
Doesn't Kefka (final form) use some sort of script to "increase" his actual HP values (script based self-healing to max)? I'm pretty sure that is still a viable option in the event that setting this whole thing up is not working out.

Nope. Kaiser Dragon and Omega Weapon from the GBA release have such a script though.

Is it being done in current hacks though? The most memorable FF3/6 hack I did get to complete was the Eviltype hack or whatever it was called (I'll get a link if you'd like). They had to have made some use of that at some point for the CzarDragon or whatever they ended up doing there.

The point though is that it has been done before, so in the worst case, it would take a bit more effort to get it working, but it wouldn't require that much more magic, outside of getting more battle script space (I don't know how limited it is).
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Leviathan Mist

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Re: Any news on the 24-bit HP patch?
« Reply #16 on: February 21, 2012, 12:09:46 PM »
Doesn't Kefka (final form) use some sort of script to "increase" his actual HP values (script based self-healing to max)? I'm pretty sure that is still a viable option in the event that setting this whole thing up is not working out.

Nope. Kaiser Dragon and Omega Weapon from the GBA release have such a script though.

Is it being done in current hacks though? The most memorable FF3/6 hack I did get to complete was the Eviltype hack or whatever it was called (I'll get a link if you'd like). They had to have made some use of that at some point for the CzarDragon or whatever they ended up doing there.

The point though is that it has been done before, so in the worst case, it would take a bit more effort to get it working, but it wouldn't require that much more magic, outside of getting more battle script space (I don't know how limited it is).

Yeah, it has been done in other hacks, but you can't expect an ordinary hacker to just be able to figure out exactly how it was done in the hack without detailed documentation on it. Like, I couldn't take a hack where it's been done and be able to find out exactly how they did it, I'm not that advanced :P

TheNattak

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Re: Any news on the 24-bit HP patch?
« Reply #17 on: March 31, 2014, 05:46:51 PM »
I just got around to incorporating this patch into my hack, and I noticed a bug. When you are fighting a group of monster that have more than 4 monsters total in the formation (5-6), the last monster in spot 5-6 has 16,777,215 HP, or w/e the max is I'm pretty sure, I held down the turbo key with max stats characters doing 9999 damage for about a minute before it did finally die lol...

I changed all the 3rd byte hp values to 00, and the same type of monster in the formation will die as normal, so I'm pretty sure it's an issue of when there's 5 or more monsters. Tried it on a clean ROM also to make sure.

Can anyone confirm this bug or is it just me somehow messing something up.