2671
Game Modification Station / Re: Create a Bugfix Patch/Hack for All FF4 Versions?
« on: March 27, 2008, 03:45:41 PM »Ah...I see...
Well...you could swap Porom's stats for Rosa and replace Porom's with Rosa's...
Well, I forgot to mention about the Hero Shield. Rosa doesn't have a viable weapon equivalent (unless you consider the Life/Sage Staff or Silence Staff)... That in itself is enough to boost Porom to insane Agi levels.
Quote
But I think it's unfortunate that there aren't set stats past LV. 70...I mean ok...every time you play it's slightly different...but there's enough "randomizing" in the HP and MP for my taste on that aspect...
For HP/MP, I don't think the differences are drastic.. one of the linked docs somewhere deep in the forum plots max HP/MP growth.. it's not that drastic by any means, but I like it the way it is. Fixed HP/MP feels more like FF5/6, which feels like meh. Oh well.
Quote
Otherwise, giving Rosa (and Porom too) access to better weapons in the classic SNES game is just a Byte change. In fact I was noticing that white mages in FF4 classic can only use staves and bows (except little Rydia but she's special). Even Tellah and Fu are exempt from daggers. That's a change worth making. As we discussed elsewhere, giving Rosa access to some select swords isn't an altogether outrageous idea either. I have a mind to create Rosa a special sword just for her that will be a rare random drop in the Lunar Subterrane which will give a good stat bonus.
Fu? I think I took some of that idea and tweaked it in my post.
Quote
But in your example I assume you mean the "uber" assassin dagger in FF4A, which for the classic game is just a matter of making an uber assassin dagger in the FF4A mould out of the existing unused one and making it available to her. Or I guess one could make the Artemis bow better to keep (Rosa or a white mage with the AIM command) aiming and firing...?
I guess the unused weapon could be accessible somehow.. but that's not the point. I'm trying to compare the discrepencies between the two characters. Rosa's HP growth is needed because her max magic defense multiplier stays at 5 unless you use a Sage/Silence + Minerva Robe combo or get a friggen lucky Artemis Bow drop to go with the White Robe/Dress. Rosa needs that HP growth in FF4A, Porom doesn't. In FF4, only Rosa needs minor bonus tweaks to Agi (or slight stat growth changes)... Porom needs the overhaul... that's just my view on the matter. Then again... Porom's Cry command needs to drastically be more useful... though I have a crazy idea. Give her Palom's Boast command and rework Twin (when she's alone) to cast some of Palom's spell set (I forgot to write this idea earlier)...
All level 3 elementals,
Bio/Virus,
Quake,
Break,
Death,
Weak/Tornado
Same idea as Palom.. just rework Tellah's "Recall" command to a different spell set with greater success.
We have EVEN MORE themes now, but some old ones are gone...