øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1115.375e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index20f5.htmldelayedslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=8.60e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index20f5.html.zx½$h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0PdÙ,OKtext/htmlISO-8859-1gzip8:ÖÙ,ÿÿÿÿÿÿÿÿÑHTue, 10 Mar 2020 23:53:58 GMT0ó°° ®0®P®€§²ð®½$h^ÿÿÿÿÿÿÿÿò$Ù, FF6 Improvement Project

Author Topic: FF6 Improvement Project  (Read 278338 times)

Leviathan Mist

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Re: FF6 Improvement Project
« Reply #375 on: February 19, 2011, 01:09:57 PM »
Unless you're coding an emulator or using an IPS patch, it doesn't really make a difference whether or not your ROM has a header. The only reason it matters with IPS patches is because the data gets shifted depending on which ROM was used. Most people just happen to use a headered ROM for FF3us when making IPS patches.

From what I understand, headers are, or were, necessary for dumping ROMs directly from the cartridges, but emulators don't need them to run the game.

One other thing to note is that ROMs labeled with [!] typically do not have a header, while those without the ! typically do.

Tzepish

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Re: FF6 Improvement Project
« Reply #376 on: February 19, 2011, 01:22:43 PM »
A helpful thing that darkmage can do is add info to the readme that explains to the user how to tell which type of rom he has (right click on the file, view number of bytes)

Odbarc

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Re: FF6 Improvement Project
« Reply #377 on: February 19, 2011, 01:27:15 PM »
One other thing to note is that ROMs labeled with [!] typically do not have a header, while those without the ! typically do.

So that's what that means. Cool info.

TheNattak

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Re: FF6 Improvement Project
« Reply #378 on: February 19, 2011, 01:45:00 PM »
For those that didn't know, headers can easily be applied or taken off with SNESTool.  :whoa:

Lenophis

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Re: FF6 Improvement Project
« Reply #379 on: February 19, 2011, 03:02:45 PM »
What's the point of Header exactly? Why have one at all? What's the benefit of or of not having this on roms?
There never was any point. They mostly belong to copiers, and most programs from the previous 15 years were built to need the headers because nobody really knew/cared. They only matter today if you have such a program that still needs a header.

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angelo26

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Re: FF6 Improvement Project
« Reply #380 on: February 21, 2011, 08:20:54 PM »
TheNattak and I were messing around with the improvement patch v0.92, and we found this bug in battle. In the options menu, if you change the style of the commands from window to short, and you access the "row" command in battle, this happens:



To us it seems like a problem in the code that erases the windows. The same problem happens with the "defense" command.

If someone knows how to fix it and/or reveal the address at where the code is not functioning will be greatly appreciated. The code to expand windows in battle may be close..so any help will be greatly appreciated.

darkmage

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Re: FF6 Improvement Project
« Reply #381 on: February 22, 2011, 09:55:03 AM »
A helpful thing that darkmage can do is add info to the readme that explains to the user how to tell which type of rom he has (right click on the file, view number of bytes)

That's a good suggestion. I personally don't care for the headers being there, as they're created by the cartridge copiers, but I never bothered to remove the header on the rom I'm using as a project base. There are a couple of ways to add them in, but I haven't messed with that at all.

TheNattak and I were messing around with the improvement patch v0.92, and we found this bug in battle. In the options menu, if you change the style of the commands from window to short, and you access the "row" command in battle, this happens:



To us it seems like a problem in the code that erases the windows. The same problem happens with the "defense" command.

If someone knows how to fix it and/or reveal the address at where the code is not functioning will be greatly appreciated. The code to expand windows in battle may be close..so any help will be greatly appreciated.

Dammit, I suck at testing...  :shadow:

I don't play that way because I don't like the window format...but I didn't do anything except change the frame graphics. Does this happen in the original game as well?
« Last Edit: February 22, 2011, 10:03:46 AM by darkmage »

angelo26

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Re: FF6 Improvement Project
« Reply #382 on: February 23, 2011, 09:09:53 AM »
no, this problem isn't present in the original game.

I applied the v0.92 of the improvement patch to a clean FF6 rom and that happened. Some bytes are shifted around the C1 bank from one of the patches included, so that's probably the problem here...

darkmage

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Re: FF6 Improvement Project
« Reply #383 on: February 23, 2011, 12:59:36 PM »
I'll take a look at the documentation throughout the patches and try to find which one might be causing the issue.

assassin

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Re: FF6 Improvement Project
« Reply #384 on: February 23, 2011, 03:19:36 PM »
i don't necessarily suspect any of mine, but here are ones that write to battle menus:

- Alphabetical Rage patch
- Step Mine's missing digit fix  (only changes one byte, specific to MP cost display, so hard to imagine it'd have side effects.)
- Brushless Sketch patch
- Control menu responds poorly to MP change fix

angelo26

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Re: FF6 Improvement Project
« Reply #385 on: February 24, 2011, 12:02:15 AM »
I remember lenophis mentioning something about the Brushless Sketch fix conflicting with another patch, I don't remember which exact thread he said that...

assassin

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Re: FF6 Improvement Project
« Reply #386 on: February 24, 2011, 01:02:52 AM »
it was Summon This!

Lenophis

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Re: FF6 Improvement Project
« Reply #387 on: February 24, 2011, 06:55:01 AM »
It was this thread. And no, I still haven't updated that patch yet. I'm in the middle of getting another patch ready for release. A big patch. :omg:

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darkmage

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Re: FF6 Improvement Project
« Reply #388 on: February 24, 2011, 11:26:41 AM »
I still haven't updated that patch yet. I'm in the middle of getting another patch ready for release. A big patch. :omg:

If it's what I think it is, then  :omghax:

Also, I didn't use the Summon This! patch, as angelo26 knows.  :wink:

I haven't had a chance to dig since work's been busy this week, but out of the patches I've seen named, I don't believe any of those would cause it. Since I haven't looked, I can't be sure, so I'll confirm that before I say any more.
« Last Edit: February 24, 2011, 11:31:55 AM by darkmage »

darkmage

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Re: FF6 Improvement Project
« Reply #389 on: February 27, 2011, 03:33:46 PM »
So I found the culprit causing the Row window issue, and it wasn't the patch I expected...the Esper Battle Menu fix is causing this issue on a clean FF3us 1.0 headered ROM.