General Discussion / Re: Monitor Trouble
« on: July 29, 2008, 09:23:39 AM »
Thank you both so much! I'm going to send you both PM's in a few minutes.
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Well, Mute Arrows would just be as effective.. though the Silence Staff has a good chance of being available/dropped.... which is just as effective (well, almost anyways).
Personally, those weapons need to be weak to compensate for the semi-overpowered... which was planned correctly in the original game. I'm not entirely a fan of stuff being a "drop only" or steal option, particularly arrows since I have a preference buying en masse... I'd prefer it in arrow form, but a limited rare drop can't be all that bad.
The Blitz Whip was underpowered (like every other whip she had)... the Mech property would've been nice it that were added... would've made her bearable in the Giant. Then again, all her whips are kinda underpowered... at one point, I felt that Bows+Arrows for her were a better idea, but that's only true once she gets the Elven Bow...
I kinda find it gimmicky, even if it is effective on one particular monster. I prefer to conserve the Holy arrows, since I tend to level up on Mt. Hobs for Rosa (to learn Cure2/Cura).
Well, the Darkness arrows are underrated, though monster presence somewhat limits their usefulness (plus this status is useless vs most, if not all undead monsters)...
Maybe a death arrow "Hades Arrow", as a complement to the Medusa Arrows. Revamping the Holy, Fire, Ice arrows... Holy being effective vs Spirits, Fire being effective vs Undead, Ice being effective vs Reptiles... add a Drain Arrow perhaps? Allow it to be effective vs Flan/Pudding... Have a Sleeping Arrow? There are a few untapped statuses that could work out... Perhaps the Poison Arrow gets one extra added status of Paralysis could revitalize it. Curse status is underused.. it could be added to the Darkness Arrows (and it may need a new name to boot) as the ultimate monster weakener...
I usually don't think to add stuff to bows, but maybe there should be a Bow that inflicts Piggy status (would be useful vs the BlackCat monsters since they auto-counter with Bluster)... perhaps revise the Artemis Bow to be a Dragon killer like FF4ET... create a Bow that is effective against both Giants and Mechs (basically something for the Giant of Bab-il to replace the slightly less effective Lightning Arrows at this point in the game).
I think that about covers it though.




Did you see that section of the faq on gamefaqs that tells you what augments give what stats post-70?
Arrows aren't consumed upon use
It wasn't like that in the original was it?
QuotePray (Rosa)
Restores a percentage of HP and a smaller percentage of MP, I've yet to determine the actual values but it definitely improves later in the game.
You may want to check the numbers... you would need to determine if that is Spirit based or level based or unlikely maxHP/MP based... the randomness of the numbers should be limited to the same 100 to 150% effectiveness...
QuoteFocus (Yang/Augment)
Read: Power. Doubles the character's attack power. Can be applied up to three times, which means you can hit for 8x damage. Seems to apply to every physical attack command.
Does it still have the negative magic defense droppage property? That would be the only thing that would hurt its usage.
QuoteCry (Porom/Augment)
Halves all enemies defense. Oddly enough it seems to have a 100% success rate, which means it has the potential to massively unbalance the game.
It generally doesn't. Unless the monster defense has been revamped, the majority of monsters have defense at both extremes of the scale... which makes this most effective vs Flan/Pudding monsters.
QuoteLast Stand (Augment)
Doubles a character's defense when they're critical.
It would probably do better on a spellcaster (not that I give a crap about Edward), but probably benefits a White Wizard the most since you want them to be alive long enough to heal everyone.. though Cecil could benefit by surviving extra long to heal himself, revive others, and auto-Cover... but meh.