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Author Topic: Easy Type Alpha 1  (Read 6280 times)

Dragonsbrethren

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Easy Type Alpha 1
« on: June 07, 2008, 01:49:43 PM »
After giving it some thought, I've decided to release a previously private alpha version of my Final Fantasy IV Easy Type translation at Romhacking.net This is an unsupported release, I have not worked on the project in two months and I don't know when I'll get back to it. This release is far more complete than my old translation, and has the added benefit of actually having accurate translations. There are quite a few problems with it but nothing that should stop you from being able to play through the entire game.

Download Here

Deathlike2

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Re: Easy Type Alpha 1
« Reply #1 on: June 07, 2008, 02:11:38 PM »
I kinda wished you put up a readme on the number of known cosmetic issue people will be seeing...

That will save you a boatload of headache e-mails.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Dragonsbrethren

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Re: Easy Type Alpha 1
« Reply #2 on: June 07, 2008, 02:13:38 PM »
Didn't feel like writing one, maybe later.

vivify93

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Re: Easy Type Alpha 1
« Reply #3 on: June 11, 2008, 04:52:47 AM »
I guess that the first two letters of an enemy name being cut off is a known bug? :happy:
Still, I may as well play through this... I put in the wrong code for ToE, and when I put in my GameShark disc to fix it, my computer ate the disc :sad: It's currently in pieces in the garbage.

 :bah: I'm being off topic. Nevertheless, keep up the good work, DKK!
Hacking is hard. :sad:

Dragonsbrethren

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Re: Easy Type Alpha 1
« Reply #4 on: June 11, 2008, 02:22:08 PM »
Technically they're not cutoff, they're overwritten. The blank spaces for the monster quantity are wrapping down to the next half-line and the code that fills in the Japanese DTE is covering the other half of the letter. Leno wrote some code to get everything working for me by bypassing the code that draws those blank spaces but it messes up the item menu display; I decided a working item menu is far more important than showing the full monster name.

What annoys me is this should be as simple as finding the code that's printing the monster quantity, I disabled that but the spaces still get drawn where it would be, and I can't figure out where that's happening. :bah: