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Messages - Dragonsbrethren

241
Gaming Discussion / Re: Final Fantasy IV Complete Collection
« on: May 27, 2011, 02:32:19 AM »
It's not just the graphics, it's also the way events occur, including sound effects and sound effect volume, and it's apparent where event tiles are placed, and the actions that happen on event tiles can easily be recreated in RPG Maker without even having to create original code for it. A menu script could be made for RPG Maker VX to look 100% identical to that in FF4 PSP. In fact, pretty much anything could be recreated with perfect accuracy in RPG Maker VX, with only limited scripting knowledge. That's what disappoints me about it, really.

Actually, that sounds like an interesting project, I might look into recreating FF4 PSP in RPG Maker VX.

To be fair, the same could be said about everything in the original.

242
Gaming Discussion / Re: Another FF4 Revision?
« on: May 26, 2011, 09:34:45 PM »
I thought the only dumped FF4 revision was 1.1 and no one knew whether 1.0 was ever even in production?

243
General Discussion / Re: Pointless and funny picture
« on: May 26, 2011, 04:45:05 AM »
Predator is a brony? What has the world come to... :sad:

244
General Discussion & Support / Re: FF4 Custom Map Archive
« on: May 22, 2011, 08:31:13 PM »
On the subject of Damcyan, here are some lazy non-destroyed edits:

Code: (Exterior) [Select]
8903323389080A0B0C8908323389064041890732311B3033890740418906595A890740412B40418907595A8906595A8907595A2B595A8907595A89065929493849384938493850513B50513849384938493849285A890659457FA606595A3B595A7FA606455A890659087FA606595A3B595A7FA606085A890659457FA606595A3B595A7FA606455A890659087FA6034B7F26595A3B595A7F264B7FA603085A890642457FA603081002595A3B595A1002087FA6034543890708108203081002595A2B595A100208108203088401058904325310820203151002595A70595A1002130582035216141589044041108202085711025051025051110256088203404170578904595A108202081082016869026869820208108202595A8906595A10303102081082090810303102595A89065929104041025216777D778202777D77235310404102285A8906591336595A024041265F57EB02565F26404110595A36155A8906595626595A10595AA6015711820156A601595A10595A7F575A89065956265929104647108207464710285A7F575A8906595626591336595A363736037605363736595A36155A7F575A8906425626595626595A7FA601135C157FA601595A7F575A7F574389075626595606595A7F06265672577F0626595A7F575A7F57890A595626595A7F4B265607577F4B7F595A7F575A890C425626595A7F081056175702087F595A7F5743890D5626595A7F08108203087F595A7F57891042430908EB0408094243891508EB0408891836373602363736891856265702562657891856585710565857891856265711562657892B
Code: (1F) [Select]
8002C10A8014C10A8014C101C006C1018011C104C006C104800EC1048106C104800EC101C0028106C002C101800EC101C0028101C1028101C002C101800EC10101530153014172410153015301C101800EC10101540154014103410154015401C101800EC10101550155014102410155015501C101800EC10181044301438104C101800EC10481014001408101C104800EC1048106C104800EC002C1018106C101C002800EC002C10401C104C002800EC002C10404C104C0028011C00475C0048014C00400C0048014C00400C00480FF80B1
Code: (2F) [Select]
FD02C10AFD14DE03C106FD145E41405FC004C101FD11C1025E41405FC004C104FD0EDE04F802810278C104FD0E5E41C0015FF8015301538101C002C101FD0E5E41C00278015401548101C002C101FD0E5E4178017881015301538102F801C101FD0E5E41788103546B548104C101FD0E5E418104550155810378C101FD0E5E41810CC101FD0E5EC1038106C104FD0EDE0341015381025301C104FD0EC0025E4101540168015401C101C002FD0EC0025EC1035EC104C002FD0EC002DE05C104C002FD11C00AFD14C00AFD14C00AFDFFFDB1
Code: (3F) [Select]
FD07C10AFD14C10473C104FD14C10143C00104C00143C101FD11C104C00202C002C104FD0EC10453810453C104FD0BC104C00254810454C002C104FD0841C00243C00255810455C00243C00241FD0841C003810CC00341FD0841811441FD07C10101C101810EC10101C101FD05C101430143C1018102538104538102C101430143C101FD0441C00101C001C1035481017B810154C103C00101C00141FD0441408102404140C10155014101410155C1034081024041FD044181010A81014140C10181014104418101C101404181010A810141FD04C1018102C10140C10475C10440C1018102C101FD0440C104407DC10AC001C10440FD04C0067DC00A7DC006FD04C0067DC00A7DC006FD05C004FD01C00AFD01C004FDFFFDA5
You're on your own for images; nothing worth showing anyway.

I'm not happy with the secret passage in 2F. If I was going to use it, I'd just rearrange the chests so that they were all accessible without something so clunky. (There are no vertical walls that you can walk through in the normal game, barring ones with doors, and I wouldn't have them in my hack either.)

245
General Discussion / Re: SNES emulation breakthroughs
« on: May 22, 2011, 02:01:42 PM »
is there anything like this for nes and genesis now too?

Nintendulator for NES, but I've never used it. (I always went with Nestopia, which was accurate enough for me.)

There was some talk of a Genesis emulator a while back, maybe a year or so, over at Sonic Retro. I don't know if anything ever came of that or not.

Ninjas... :shadow:

246
General Discussion / Re: Anyone else not get raptured?
« on: May 21, 2011, 08:40:19 PM »
Well, we got a bunch of rain [...]

I don't think that counts, unless it involved blood and/or toads.

247
General Discussion / Anyone else not get raptured?
« on: May 21, 2011, 05:13:39 PM »
Just curious.

248
Gaming Discussion / Re: Final Fantasy IV Complete Collection
« on: May 21, 2011, 04:47:15 AM »
My post above was referring to the original versions of the game and not the PSP version, but the stuff about the maps will still apply there. The original version was a cobbled together mess of FF4 GBA resources, strange edits of character sprites from other Square SNES RPGs, straight rips of some sprites from other games, and new stuff that clashed against it all. So in that sense it's a lot like an RPG Maker game.

The characters and map tiles in the PSP version have some resemblance to the stock resources that come with the newer RPG Makers, but not as much as the ones in FF1 and FF2 did.

249
Gaming Discussion / Re: Final Fantasy IV Complete Collection
« on: May 20, 2011, 05:52:51 PM »
I didn't really notice it with FF1 and 2 for PSP. I first noticed the RPG Maker style with The After Years when it came out for the Wii, it's not just the graphics in that one, it's everything about the game that looks like it was made in RPG Maker VX. I find the same to be true with FF4 for PSP, but FF1 and 2 still don't look nearly as RPG Maker-like.

Yeah, The After Years didn't impress me very much graphically or map design wise. The characters were very obvious FF6 (with some RS-looking stuff too) edits, Cecil is clearly Edgar for example. My little edits I did for the PB Halloween banner turned out better, IMO, and I spent like five minutes tops on each character, and was intentionally trying to make them still resemble the FF6 character wearing the costume.

So yeah, it did look like your typical "rip a bunch of resources and make a "new" game RM2K/3 game.

The new maps were terrible compared to the originals, with a handful of exceptions. The new resources clashed against the old. I'm guessing they had a shoestring budget to make the game with, which explains all of the recycling.

And scenario wise, the amount of stuff outright copied from the original game was embarrassing. There were two copies of the original Octomammoth battle. I mean, seriously, they couldn't come up with something more original? I can see wanting to tap into the nostalgia factor a bit and having some parallels with the original game in places, but it just felt overdone and lazy most of the time.

(I still enjoyed the gameplay a lot. In the end it is FF4, best gameplay in the series, with a lot of new abilities and party combinations.)

250
Gaming Discussion / Re: Final Fantasy IV Complete Collection
« on: May 20, 2011, 06:18:38 AM »
I mentioned that way back when the PSP ports of FF1 and 2 came out. The sprite and map tile style is very similar to the default resources for the newer RPG Makers. (Everything else is much higher quality, of course.)

251
Gaming Discussion / Re: Final Fantasy IV Complete Collection
« on: May 12, 2011, 04:53:48 PM »
Small gameplay question, how are arrows handled? I know The After Years treated them like FF4DS where you only needed one per character and it never ran out. Same thing with this port?

252
Game Modification Station / Re: New FF4 Hack Announcement
« on: May 04, 2011, 05:31:43 PM »
I'm thinking about trying this out. Please tell me it starts off more fair than this or I'll probably never get anywhere in it. I have no patience for hard mods where the level of strategy is "pound the action button and pray to the RNG gods." I don't think you'd make something like that, but if a single goblin takes more than two turns to kill in the beginning, I'm probably not interested.

253
Gaming Discussion / Re: Gaming Progress Thread
« on: May 04, 2011, 04:44:49 PM »
Tried this FF7 Hardcore mod. It sucked. First time, I died to a "robot" random encounter (new battery-like enemy, uses a skill that does ~150 damage to a single character) like three steps from the first save point. I tried again and had to run from every random encounter because they kept blinding both Cloud and Barret and I had no way of curing them. With a limited supply of potions, I'd only be able to kill the guard scorpion through luck, which is lame.

It's a shame, because the mod sounds really interesting. The OP there made me think it would be a fun mod where I got to use some of the neglected equipment and have the cool materia combinations I come up with actually mean something. Maybe it is and the opening is just completely unbalanced, but I'm not about to find out.

Here's a screenshot of the goddamn robot.

 :edit:

I felt like noting that this mod also exposes an amusing glitch with the bar-drawing code; the EXP and MP gauges fill slowly in large increments when their stats are too low.

254
Gaming Discussion / Re: Final Fantasy IV Complete Collection
« on: May 04, 2011, 04:35:10 PM »
I don't know, I watched a video and it definitely looks easier to me. (And the long load times for music are annoying.)

As for the DS version being better, matter of opinion. Ideally it would've been nice if they ported the DS version visually (maybe up the texture quality a bit; polycount seemed fine) but kept the gameplay of the original. I didn't really like any of the changes the DS version made, outside of the simple things like giving songs a menu instead of being random.

255
There are sprint shoes behind Arvis's house in Narshe, but you can't get to them because they're embedded in the rocks. There was a site that showed the location of all the hidden items based on the item data, can't remember what it was called or who ran it anymore though.

Edit: Here it is. Screenshots aren't archived, though.