øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1806.30e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index22ec.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1806.msg19755e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index22ec.html.zx\Îg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.—OKtext/htmlISO-8859-1gzip8:Ö—ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 17:45:23 GMT0ó°° ®0®P®€§²ð®[Îg^ÿÿÿÿÿÿÿÿò&— Project II: Final Fantasy IV

Author Topic: Project II: Final Fantasy IV  (Read 25543 times)

Lenophis

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Re: vivify93's FFIV hacking questions
« Reply #30 on: August 12, 2013, 06:56:21 AM »
Oops, seems I put that post in the wrong thread. It was in response to this. As for your problem, I have no idea, since I've never hacked FF4 before in my life.

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vivify93

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Re: vivify93's FFIV hacking questions
« Reply #31 on: August 12, 2013, 07:36:57 AM »
Ah; truth be told, that's what I figured, but I thought I'd give you the benefit of the doubt. :tongue:

I'm still open to any possible answers on my map corruption.
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Pinkpuff

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Re: vivify93's FFIV hacking questions
« Reply #32 on: August 12, 2013, 05:02:27 PM »
Yeah I don't see how a memory leak would cause that.

My money is still on the data bleeding theory. Even if it isn't the bank 3 text it might be something else. At some point I will try finishing the game with a rom that was saved with FF4kster but nothing changed and see if it happens. If it does I can start narrowing things down. If it doesn't we'll have to chat about what exactly you changed and in what ways.

 :edit: Ok I had a save file near the end so I sped through with an unchanged but saved rom and the ending maps looked perfectly fine. What did you change besides text?
« Last Edit: August 12, 2013, 05:15:33 PM by Pinkpuff »
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vivify93

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Re: vivify93's FFIV hacking questions
« Reply #33 on: August 12, 2013, 06:22:24 PM »
- Slightly changed font
- Put dummy comands and spells back in
- Psych and Flare now ignore Wall
- Fixed rare eidolon item descriptions
- Fixed some text display issues
- Altered damage numbers and Miss! graphic
- reverted Dancer and Tower of Zot steel orb graphics
- replaced save point graphics
- removed tail icon
- Tellah has 8 more MP
- slightly edited Rosa and Rydia's map sprites
- Changed Fire / Ice / Thunder claw prices
- Crossbow and Lit Arrows available in Baron
- Cannot use Warp in Dwarf Castle throne room
- Bows gain +10% accuracy
- Artemis Bow does 4x damage to dragons
- Black Robe gives +5 WIS instead of WIL
- Pray casts Cure2 instead of Cure1
- replaced chest contents
- re-timed ending scrolling to compensate for edited text

---

Applied these patches:
- Protect and Shell Improvement by Deathlike2: http://www.romhacking.net/hacks/484/

- Sing Improvement by Deathlike2: http://www.romhacking.net/hacks/525/

- Goblin Summon Improvement by Deathlike2: http://www.romhacking.net/hacks/526/

- Magic Plus by Deathlike2: http://www.romhacking.net/hacks/481/

- Yang’s HP Fix by Deathlike2: http://www.romhacking.net/hacks/475/

- Bit Improvement by Deathlike2: http://www.romhacking.net/hacks/485/

- Weapon Restoration by Deathlike2: http://www.romhacking.net/hacks/482/

- Long Range Fix by Dragoon ZERO: http://www.romhacking.net/hacks/892/

- Warp Animation Enabling by Dragonsbrethren: http://www.romhacking.net/hacks/265/

- Medicine Power-up by Phoenix Hacks: http://www.romhacking.net/hacks/386/

- Regen Power-up by Phoenix Hacks: http://www.romhacking.net/hacks/390/

It actually wasn't a part of the original plan to have these in the game itself, honestly. I lost the copy of my ROM from prior to when these changes were instated, so they became a permanent part of my project as a side effect.

---

Enemy drops were also changed, but these places were corrupted before I did that.

---

Perhaps I could examine the differences between the map data in a hex editor between a clean FFII US v1.1 and my project, but I don't know where to look.
« Last Edit: August 12, 2013, 06:27:32 PM by vivify93 »
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Pinkpuff

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Re: vivify93's FFIV hacking questions
« Reply #34 on: August 14, 2013, 06:02:44 AM »
Looking at Phoenix's FF4Tools, the map tile data starts at B8500 and the ending maps are mostly near the end of the upper world maps. For example, the Palom/Leonora map is apparently at CA295.

So the ending maps are the only ones affected?

The list you posted all seem to be fairly benign changes. I can't comment on the effects of those miscellaneous patches but I'm sure if there was some kind of issue with one of those it would have been noticed by now. However sometimes certain patches that work on their own don't always play nice with others, and it may depend on the order in which they're applied.

The only other thing on the list that draws my attention is the "re-timed ending scrolling", simply because it's also near that part of the game.
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vivify93

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Re: vivify93's FFIV hacking questions
« Reply #35 on: August 14, 2013, 07:23:17 PM »
Is that CA295 with a header or without?
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Dragonsbrethren

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Re: vivify93's FFIV hacking questions
« Reply #36 on: August 14, 2013, 09:39:02 PM »
Phoenix always used headered offsets, I believe.

vivify93

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Re: vivify93's FFIV hacking questions
« Reply #37 on: August 15, 2013, 10:51:56 AM »
Well, I checked and compared, and I'm not finding any difference... I'm completely lost. I have no idea what happened. I don't suppose anyone would be willing to check it out for me, would they?
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Grimoire LD

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Re: vivify93's FFIV hacking questions
« Reply #38 on: August 15, 2013, 06:32:04 PM »
This doesn't have anything to do with the "Underground" Byte by any chance does it? That byte seems to only be used in the Ending map copies.

vivify93

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Re: vivify93's FFIV hacking questions
« Reply #39 on: August 16, 2013, 06:24:03 AM »
You know, it just might. I looked in the ending in ff4kster, and apparently the only difference between my project and FFII US for those three places, is that Leviathan's room wasn't listed as being Warp OK. And somehow, I don't think that fixed my problems...

 :edit: I can now confirm that it didn't. Man, this really sucks! What the hell is causing this!?

 :edit: I'm officially stumped.

So, I dumped the map data bytes between my project's ROM and FFII US v1.1. I opened them up in a file comparison program, and I got the result that "Both files are identical."

So it's nothing in the map data. Jesus, what could it be...? My only guess now is that "underground" byte, but if it's in the map data, then it wasn't changed.
« Last Edit: August 19, 2013, 02:11:46 PM by vivify93 »
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vivify93

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Re: vivify93's FFIV hacking questions
« Reply #40 on: August 20, 2013, 05:42:15 PM »
Thank you all for your help in this project, but it appears it's not going to see the light of day. I apologize for taking time from out of your days which has now ended up wasted. I know now that I shouldn't have tried to undertake a project so grand, after being told time and time again that the editor I was using wasn't perfected.

I apologize once more, and thank you again for all your help in trying to actualize Project II.
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Grimoire LD

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Re: vivify93's FFIV hacking questions
« Reply #41 on: August 20, 2013, 06:06:56 PM »
Ah don't give up because of some small little thing like this. It's only three maps, three ending maps at that and must deal something with the way the ending works. You've come so far and to give up now would simply be tragic. Why don't you change the two maps that appear in the ending to their normal maps in the ending event itself and make a slightly modified Palom/Leonora scene. After all it's supposed to be taking place in Mysidia, but that place never looked much like Mysidia to me.

If you'd like you can send me what you have and I can take a look at it.

Pinkpuff

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Re: vivify93's FFIV hacking questions
« Reply #42 on: August 20, 2013, 07:05:28 PM »
Aren't there copies of some of the ending maps? Perhaps you could go into the event editor and have it redirect to one of the copy maps. Alternatively you could use phoenix's map editor to change an unused part of an existing map into a copy of what you need and redirect the player there at the appropriate times... just throwing out ideas.
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vivify93

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Re: vivify93's FFIV hacking questions
« Reply #43 on: August 21, 2013, 02:27:08 AM »
Alternatively you could use phoenix's map editor to change an unused part of an existing map into a copy of what you need and redirect the player there at the appropriate times... just throwing out ideas.
That was actually the first thing I thought of. :happy: But I have no idea how to use Phoenix's map editor. I click the question mark in the upper-left hand corner and nothing pops up, so I don't receive the instructions.

If you'd like you can send me what you have and I can take a look at it.
I'd really appreciate it if you did. :happy:
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Pinkpuff

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Re: vivify93's FFIV hacking questions
« Reply #44 on: August 21, 2013, 06:33:08 AM »
To use phoenix's editor, first pick which map you want to edit from the drop-down box. Most of the map names are the same as the default map names in FF4kster. Then edit the map using the tile palette. When you're done, highlight the big mess of hex code in the "hex code" box and copy it (ctrl-c). Right next to the hex code should be a label that tells you the address of the map you have highlighted. Go to that address in your favorite hex editor and paste the copied hex code.
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