øA slickproductions.org /forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1350 e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index230b.html slickproductions.org /forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4 e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index230b.html.z x ¤âg^ ÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ …¬ % OK text/html ISO-8859-1 gzip 8:Ö % ÿÿÿÿÿÿÿÿ Tue, 10 Mar 2020 19:11:56 GMT 0ó° °® 0® P® €§² ð® ¤âg^ ÿÿÿÿÿÿÿÿ]$ %
We have EVEN MORE themes now, but some old ones are gone...This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
While we are at it, has anybody ever found the data for "complex" monsters? For complex I mean tile mapped monsters, like Leviathan, or Golbeza's four emperors.
Zyrthofar has those displaying correctly in his editor but I don't know where it gets the data from:
$75100 $76152 $761FF Enemy SpcGFX Formations ( 2B for Pointers ($68200) + 1B x VL x 57 SpcGFX )
Notes: ‘FE xx’ means xx consecutive empty tiles
‘FF’ means one empty tile
Byte 0 Tile Number (Calculated from the enemy’s GFXPointer)
hah.. i signed up there, and am posting.
Hell, your website has probably tanked in the middle of me composing this post.
