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Author Topic: FF4A - Psycho Edward Bug and Explanation...  (Read 3713 times)

Deathlike2

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FF4A - Psycho Edward Bug and Explanation...
« on: August 08, 2008, 11:46:29 PM »
Well, I believe I have some idea on why that happens (not the romhacking reason, but more of a "understanding the battle engine" reason.

There's a major actual difference between how Hide operates in the SNES version than in the GBA version.

SNES:
This is what I wrote about this in a Gamefaqs post.. since analyzing and thinking about it:

http://www.gamefaqs.com/boards/genmessage.php?board=929937&topic=44525287&page=2


When Edward is critical (which is a hidden status), a Hide command is issued immedately after the status change (Hide is also another special hidden status). If you are fortunate, you can queue in something (particularly healing) before that "auto-Hide" command issue even occurs. Fortunately.. Edward's not on the team long enough to expose any real bugs (if any).

GBA:

When Edward is critical, a Hide command is issued WHEN his "logical" turn would have occured (in other words, instead of getting a menu to input the next command, he is auto-issued a Hide command). There's a conflict of status that is happening.. the Hide and Berserk status.. Berserk demands on each turn that the character attacks. Hide well, makes him "invisible" (like how Jump does) so spells and attacks can't occur.

Hide status seems to be removed somewhere along this process when everyone else is dead... it seems to be removed right after the first attack (after everyone has died)... although technically it is after the failed counter attack (if there is one by the enemy, I tested this against a Behemoth so my analysis could be off, but I feel I'm pretty sure of this, I should probably test against that boss monster to be sure).  Then Edward becomes vulnerable again...

Edit: There are edits since the Gamefaqs board has no edit button.  :lame:
« Last Edit: August 08, 2008, 11:54:20 PM by Deathlike2 »
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bond697

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Re: FF4A - Psycho Edward Glitch and Explanation...
« Reply #1 on: August 08, 2008, 11:51:54 PM »
oddly enough, i just read this over at gfaqs, and said to myself, "you know, deathlike ought to post this over at slick."

i've never tried this glitch out before. (mainly bercause i barely use edward) in ff4a, when you trigger it, does the second alive character that you need to have ever get a turn, or does edward just attack/hide/attack/hide/attack over and over again with 0 break? or does he just go when his turn is up on the atb?

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Deathlike2

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Re: FF4A - Psycho Edward Glitch and Explanation...
« Reply #2 on: August 09, 2008, 12:00:57 AM »
oddly enough, i just read this over at gfaqs, and said to myself, "you know, deathlike ought to post this over at slick."

I get no credit for finding it since that's not new AFAIK. I have a good idea of what is happening though...

Quote
i've never tried this glitch out before. (mainly bercause i barely use edward) in ff4a, when you trigger it, does the second alive character that you need to have ever get a turn, or does edward just attack/hide/attack/hide/attack over and over again with 0 break? or does he just go when his turn is up on the atb?

Whatever characters are alive have to still be standing... the thing with hide is that the targeting property of the any targeted attack or spell are modified (same effect as Jump when Kain's in the air).. so nothing can actually do a thing to Edward (friend nor foe). The order of Berserk and/or Tornado (well, this spell doesn't have to be used, but it's the best at ensuring Critical status) doesn't quite matter. If Berserk is done first, weakening Edward afterwards will cause him to execute a Hide command immediately on his next turn (I'm not too sure if that's always the case) and then his subsequent turns, he will attack. If the weakening is done first, you need to immediately Berserk Edward immediately afterwards or he will issue the Hide command on his next turn and then attack afterwards. The former option is preferable since you have some control over when you want to abuse the bug.
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Dragonsbrethren

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Re: FF4A - Psycho Edward Bug and Explanation...
« Reply #3 on: August 09, 2008, 12:13:47 AM »
Never tried this before either. So when he stays out attacking, despite being visible, he's in hide status?

Deathlike2

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Re: FF4A - Psycho Edward Bug and Explanation...
« Reply #4 on: August 09, 2008, 12:22:36 AM »
Never tried this before either. So when he stays out attacking, despite being visible, he's in hide status?

Yes. I get the feeling you can do it under the original game as well, but I have no way of exposing this.. someone should go try see what happens here, but I suspect the result could simply be the same.
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Shinrin

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Re: FF4A - Psycho Edward Bug and Explanation...
« Reply #5 on: August 11, 2008, 11:26:58 PM »
I just found out about this bug today at Caves of Narshe. But this is interesting.

Maybe Edward and Cyan should meet and have a Psycho party or something.
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Deathlike2

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Re: FF4A - Psycho Edward Bug and Explanation...
« Reply #6 on: September 24, 2008, 08:27:16 AM »
This bug is GBA specific. Obviously, there was oversight in changing the behavior of Hide, thus being the issue. There probably wasn't a status check done to see if Hide could be issued by Edward, thus the bug being exploited. Hide cannot be issued by Edward while under Berserk status in the SNES versions.. whereas Hide is always issued regardless of Berserk status in the GBA version.

 :edit:
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« Last Edit: September 24, 2008, 09:13:17 AM by Deathlike2 »
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Deathlike2

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Re: FF4A - Psycho Edward Bug and Explanation...
« Reply #7 on: October 30, 2012, 12:32:54 PM »
 :bump:
Small addendum to this bug.

IIRC, there were reports of Edward being targetable, when he's alone while under Berserk.

This is somewhat related to what I added regarding Hide status. The game will Auto-Unhide Edward when he's critical and alone. This isn't quite the same, but something in the game probably says "you can't have something attacking while hiding" which removes Hide status from Edward, allowing him to be targetable again.
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