Dropping in to say thank you so, so much for your hard work, everyone. Also, thanks for finally implementing the item description editing, Pinkpuff! :)
You're quite welcome! Thank
you for putting it to good use! As far as I'm concerned, the highest form of praise is when people actually use the tool I'm making.
Hahah, I could've done my update back in march?
Yup! In fact I had you specifically in mind when I added that particular feature.
Until I was fixing a glitch for Project II (and thereby Combat Boost), I noticed that you added coordinates in your map editor which makes editing placements and event setups So much easier than calculating it in your head, thank you very much for that!
You're very much welcome! Once again a product of using my own editor to make an actual large-scale hack, and noticing things that are off or awkward that I probably wouldn't have concerned myself with otherwise. In fact there are quite a few little things like that here and there; the changelog at the end of the readme itemizes them all if you're interested.
However, it's back to the more abstract grindstone as I am now in the process of implementing the tile editor, including the dynamic reading of tile graphics from the rom (now that I've finally got that 4bpp issue figured out; took long enough).