øAslickproductions.org/forum/index.php?topic=823.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2446.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=823.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2446.html.zxÛ†g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈa …­ÐiOKtext/htmlISO-8859-1gzip@øÕÐiÿÿÿÿÿÿÿÿTue, 10 Mar 2020 12:40:18 GMTF 0ó°° ®0®P®€§²ð®¤†g^Ði Counter and Needle

Author Topic: Counter and Needle  (Read 1692 times)

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Counter and Needle
« on: September 29, 2008, 02:29:40 PM »
I've finally bothered to do the math for this.. and this is what I came up with...

Damage = (Caster's Attack Power * 2 - Target's Magic Defense) * Spell Multiplier

Damage = Damage + (Damage * rand(100,150)/100)

This monster spell is pretty powerful, but is totally underused. JCE's hack takes full advantage of this (although I doubt he knew where the #s came from, but it works perfectly for his modified Behemoth).

 :edit:

Note that this spell is affected by Magic Evade, which will affect the Spell Multiplier.
« Last Edit: September 29, 2008, 03:21:01 PM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: Counter and Needle
« Reply #1 on: October 10, 2008, 12:48:44 PM »
This spell is unaffected by Mini status... so it may be fair to state that Curse doesn't work either since both are attack power altering statuses.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: Counter and Needle
« Reply #2 on: January 31, 2009, 07:01:11 AM »
Mega  :bump:

Blind does affect both spells. I'm not entirely sure how to derive the hit rate.. but it seems that the hit rate is based on the attacker's hit rate, not the spell's hit rate. This is not normally noticable since all of the monsters that use them have 99% hit rates.

 :edit:

Upon further research... it uses the same hit rate bonus formula as the attacker's hit rate (level/4)
« Last Edit: January 31, 2009, 07:19:40 AM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3