Hey guyz
I have a whole lot of questions that remain unanswered in, to my knowledge, the wide horizon of the FFV(A) fandom, code monkeys included. It is my hope that for those who are more in the know about what's mostly the GBA game, it is a mere stroll down the beach to unearth this info. It certainly seems easy info to look up, but maybe I'm wrong. I'm often wrong about this type of stuff, which is why I can't be arsed to do it myself

Mad credits would go to whoever is smart, brave and sexy enough to figure this stuff out. In my walkthrough for instance, but also, you know, the earth.
- Some algorithms are missing from mog09's FAQ over at GameFAQs. For instance, the hit rate used by the status ailment bit of Dark Arts. The elemental damage is unblockable, the status ailment part is certainly not. I've observed that Moldwynds get killed by Hellwind all the freaking time (they absorb the element, but fall to Petrify) yet Behemoth Kings often survive the spell, so my theory is that it is a normal level/Magic Evasion type deal rather than a flat %, as it is with for instance !Combine attacks. What hit calculations are used here, and what are the hit rates for the Dark Arts?

Solution: status ailment fails when (0..99) < target's Magic Evasion%, hits otherwise
- The treasures used to calculate your Treasure% as indicated by Mr. Clio are well-documented for the SNES game, but I haven't found an extension for the new GBA treasures. I would be real handy to have a start-to-finish list for all those chests.

The full list was given in a post by samurai goroh on page 2
- There are instances in the game where you fight one of two monster formations. Chest guardians for instance, or the cannons on the Flying Ronka ruins. What are the odds between a more common and a more rare encounter? Is there even such a thing (certainly seems that way to me, but ya never know).

(Minotaur/counter discussion no longer relevant)
That's about it. Maybe some of this stuff is known already; I picked through the documents on this site, but didn't find it there.
Also, I'm considering setting up a FFV(A) Bugs 'nd Glitches document, as the knowledge seems scattered. Bugs are much better described when the faulty code is exposed though, and some bugs don't become apparent in gameplay unless the code is viewed. I'd never be able to give it the quality it needs by myself. Is there any enthusiasm about such a project on these boards? Hell, I could just give a big list of bugs I've collected so far and then never have my name appear anywhere, I'd just like to see such a document come into being.