øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=33;area=showposts;start=60e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index24bd.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=33e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index24bd.html.zxÜFh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈà•¤УOKtext/htmlISO-8859-1gzip8:ÖУÿÿÿÿÿÿÿÿWed, 11 Mar 2020 02:19:33 GMT0ó°° ®0®P®€§²ð®ÜFh^nУ Show Posts - Jorgur

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Messages - Jorgur

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61
Final Fantasy V Research & Development / Re: FFV Damage Calculator
« on: June 07, 2016, 07:38:26 AM »
Quote
you need to 'equip' it in order to get the dmg bonus
I just tested it on the SNES version. Lenna does 792 damage unarmed (Freelancer, Monk mastered, no Brawl ability equipped). Which version are you playing?

62
Final Fantasy V Research & Development / Re: FFV Damage Calculator
« on: June 07, 2016, 05:16:45 AM »
I'm guessing Berserk is hard coded. Double Grip is simply not one of Knight's innate abilities. Per definition, it is not an innate ability even though there is a bit for it. As far as I know, there are no more tables to define innate abilities.
Quote
BUT we cant use Barehanded without equipping it
What are you saying here? The Monk has the "Innate Ability: Barehanded" bit set. When you master Monk, Barehanded transfers to Freelancer/Mimic and improves their Fist damage without needing to equip Barehanded. How is it any different from Counter-Attack?

 :edit:
Quote from: FF5
Knights can hold things in both hands!
Hic!
This piece of dialogue suggests that Double Grip may have been intended as an innate ability for Knight during development of the game. They may have decided to remove it because it was too powerful.

64
Final Fantasy V Research & Development / Re: FFV Damage Calculator
« on: June 06, 2016, 12:26:39 PM »
Edit2: I hopped that going back to Job/Abilities will give me a clear picture on how things works, but I'm kind of ... square one again:
 - What is the purpose of so called 'innates'?
 - What is the purpose of learning abilities?
 - Some abilities require to be 'equipped' in order to take effect. Is there a table or something to distinguish who require and who is taken in account automatically?
I'm confused. Can you rephrase your questions?

65
Conditional blocks require the ATB counter of the monster to reach full before it is executed. React blocks are basically counter-attacks to certain actions.

Quote
01 if status of Target (Self) is :[Status] (Dead)
Once the ATB of the monster is full, it will check for death status and exectute the block.
Quote
0F react death
When death status is inflicted, the block will immediately execute.

66
Quote
conditional and non-conditional (as others may call them react and non-react)
They are not actually the same things. A non-react block can be conditional or non-conditional.

Here is one example. The first block has a condition, the second block does not have a condition, but they are both non-react blocks.
Quote
Sucker 9FA0

12 if no females are alive
00
00
00
FE
AA Nothing
FE

00
00
00
00
FE
FD ---
F3  Set target:
18   single female
F0
FD ---
80  Fight
80  Fight
81  Specialty
FF
FF

67
Quote
the AI data is organized into two blocks
I just want to point out that by my definition there can be more than two blocks per AI script. There can be several conditional non-react blocks and several different react blocks.

68
Final Fantasy V Research & Development / Re: FFV Viewer
« on: May 25, 2016, 02:24:28 AM »
The ROM address for the table in the SNES version is in the link I just posted.

69
Final Fantasy V Research & Development / Re: FFV Viewer
« on: May 21, 2016, 04:52:43 AM »
I checked out the new version, and I have not yet found any problems or typos.

There is a table that connects each 1-byte Equipment Type Value to 4 bytes of Equipment Type Flags.
Look for [Equipment type] definitions: http://slickproductions.org/slickwiki/index.php/Jorgur:FF5_Item_data#Overview

70
Final Fantasy V Research & Development / Re: Back to FFV
« on: May 20, 2016, 03:18:54 AM »
Tested and working. Added to the wiki.

71
Final Fantasy V Research & Development / Re: FF5 Bugs & Glitches
« on: May 17, 2016, 03:37:08 PM »
OK. I was fishing a bit; it just kind of annoys me that no one's made a patch to say "you can't land anything on the entrance to Guido's Cave". And I don't know how to edit that myself.
Do you mean editing the wiki? It is quite easy, just click on the Edit link and change the code as desired.

72
Final Fantasy V Research & Development / Re: Back to FFV
« on: May 17, 2016, 03:29:47 PM »
Yes, that is what I meant.

73
Final Fantasy V Research & Development / Re: Monsters die slowly...
« on: May 14, 2016, 12:28:50 AM »
Wow, that was simple. Can you make a patch?

74
Final Fantasy V Research & Development / Re: FFV Damage Calculator
« on: May 05, 2016, 10:01:43 PM »
I was referring to this:
Code: [Select]
Paragraphs
MediaWiki ignores single line breaks. To start a new paragraph, leave an empty line. You can force a line break within a paragraph with the HTML tag <br />.
In Edit I simply copy->paste the text from my working .txt file (from Notepad, Wordpad) and it really ignores line breaks (not sure what they mean by single ...). Here is a link to that: http://slickproductions.org/slickwiki/index.php/Bank_C2
Here is how I did it:
http://slickproductions.org/slickwiki/index.php/Jorgur:SD3_D0_Disassembly

75
Final Fantasy V Research & Development / Re: FFV Damage Calculator
« on: May 05, 2016, 06:37:31 AM »
It's not HTML. Open another wiki page and click edit and you will see what I mean.
Is there a way to upload the txt file here: http://slickproductions.org/docs/FF5/
Yes, the submissions forum, but the site admin rarely adds new submissions to the site (if ever). He intends for us to use the wiki for these things nowadays.

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