øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=363;area=showposts;start=255e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index24cd.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=363e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index24cd.html.zx@–h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@>7­OKtext/htmlISO-8859-1gzip@øÕ7­ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 07:58:17 GMT0ó°° ®0®P®€§²ð®@–h^7­ Show Posts - 13375K31C43R

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Messages - 13375K31C43R

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256
Game Modification Station / Re: Opened eyes Terra Fix
« on: December 18, 2016, 12:46:54 AM »
Doesn't she also have her eyes open when you return from the Magitek Research Facility to wake her up? I get the feeling that in most events she's meant to have them open.

257
Game Modification Station / Re: True Knight clipping
« on: December 17, 2016, 12:36:31 PM »
That's the function that determines whether or not True Knight or Love Token actually happens. The code that actually makes the bodyguard do his job on the screen will be either in bank C1 or the latter half of bank C2.

258
Game Modification Station / Re: New bank C3 disassembly, and related docs
« on: December 16, 2016, 01:45:10 PM »
About the Equip menu relic indicators patch...is it possible that you could add those to the Relic menu as well, and also add some indication of when those effects are being removed? For example, an effect that isn't there to begin with doesn't have its icon shown, but if it's being added then the icon appears in yellow. If the effect was there to start, then it appears in turquoise (as usual), but then if it gets removed, the icon appears in red. Is that doable? Or perhaps overkill?

259
Game Modification Station / Re: True Knight clipping
« on: December 16, 2016, 01:31:25 PM »
I had the same fears about Imp Skimp. The most correct way I could've fixed that bug would've been to make sure the enemy sprite update function was called as often as the player sprite update function, but that would've slowed things WAY down.

I have noticed that the problem only lasts until another party member moves; then all the sprite priorities are fixed. So I think all that really needs to happen is that the priority update function is called whenever True Knight (or by extension, Love Token) kicks in. C1/BECD is the function that handles Battle and Special, so it seems like that's where we would need to add a function call...anywhere else?

260
Game Modification Station / Re: True Knight clipping
« on: December 15, 2016, 04:35:37 PM »
Check out this screenshot. It's very subtle, but you can see Edgar's toes appearing over Setzer's head when Setzer should be obscuring them. This is right after Setzer was attacked and Edgar shielded him.

261
Game Modification Station / True Knight clipping
« on: December 15, 2016, 03:42:03 PM »
If a character guards a comrade using the True Knight relic, sometimes when they rejoin the lineup, they appear incorrectly in front of or behind the neighbouring characters.

262
Game Modification Station / Re: Better bank C2 disassembly
« on: December 15, 2016, 02:15:22 PM »
:bump: More info! Yay!

263
Game Modification Station / Re: New patch: Anonymous Attack Bug fix
« on: December 15, 2016, 01:59:45 PM »
OK, I've fixed the issue and I decided to add the fix to this patch.

264
Game Modification Station / Re: New bank C3 disassembly, and related docs
« on: December 15, 2016, 08:42:16 AM »
Actually, on second thought, it could be because I applied the new version after having already applied the old version. Patch Conflict Finder tells me your patch has a lot of one-byte "holes", which could be why I'm seeing the wrong bytes in all these places. Personally, I'd go through and fill in those holes because not only does that mean this won't happen in the future, but it'll also reduce the size of the patch file.

265
Game Modification Station / Re: New bank C3 disassembly, and related docs
« on: December 15, 2016, 08:27:38 AM »
I'm noticing several problems with this new version of the patch, mostly because there seem to be discrepancies between the patch and the attached ASM files. For example:

Code: [Select]
org $C3665B
JSR $0EC0  ; ASM

org $C3665B
JSR $0E5D  ; patch

Code: [Select]
org $C36692
LDY #$790F  ; ASM

org $C36692
JSR $790F  ; patch

Code: [Select]
org $C3669E
PHA  ; ASM

org $C3669E
SED  ; patch

Code: [Select]
org $C366DA
LDY #$0380  ; ASM
CMP #$01
BEQ .line
JSR $A8A9

org $C366DA
CMP #$80  ; patch
ORA $C9,S
ORA ($F0,X)
BEQ $6702
LDA #$A8

I'm just going through and finding them all, and I'll probably end up listing them all here as I run into them.

266
Game Modification Station / Re: New patch: Anonymous Attack Bug fix
« on: December 13, 2016, 05:22:17 PM »
If you can replicate this bug without the patch, then this is really a separate issue. I'll probably end up fixing it at some point, but right now I have an exam to study for.

267
Game Modification Station / Re: New bank C3 disassembly, and related docs
« on: December 13, 2016, 04:06:34 PM »
I found the problem. Your "JSR svtech" call at C3/1533 overwrites the call to C3/1586, which stores timer info to SRAM.

268
Game Modification Station / Re: New patch: Anonymous Attack Bug fix
« on: December 13, 2016, 11:27:35 AM »
That's...interesting, considering that without my patch, Kefka's attack always misses and he always goes back.

:edit:
I just did a test using the Phantom esper and Kefka missed but then went back. So it seems the problem is fixed, either by the update to my patch or by some other patch. Probably the update.

269
Game Modification Station / Re: New bank C3 disassembly, and related docs
« on: December 13, 2016, 02:12:43 AM »
By the way, I'm getting a problem when I load a game that was saved at a Save Point. The top half of the Save Point is cut off, and a countdown timer is started from 6:02, but the timer graphics are completely muffled on the map screen. When the timer runs out, the screen flashes and then shakes for a while before panning hard southeast endlessly. I've attached a couple of screenshots. This doesn't seem to happen on the World Map.

I'm investigating the SwdTech renaming patch to see if it's the cause.

270
Game Modification Station / Re: New bank C3 disassembly, and related docs
« on: December 13, 2016, 01:04:16 AM »
This actually sounds maybe a bit more similar to the "learnable Spells" menu for Espers.

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