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Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: Deathlike2 on December 25, 2007, 09:46:27 PM

Title: Meteo WTF?!
Post by: Deathlike2 on December 25, 2007, 09:46:27 PM
Someone please explain to me the following:

How does Meteo seems to be 9999 for Tellah (I don't remember him doing less, but I could be wrong though)...

Yet...

(http://img184.imageshack.us/img184/9231/finalfantasyiiuv1100004sz4.th.png) (http://img184.imageshack.us/my.php?image=finalfantasyiiuv1100004sz4.png)

Occasionally W-Meteo doesn't do it..

(http://img180.imageshack.us/img180/2582/finalfantasyiiuv1100006hs6.th.png) (http://img180.imageshack.us/my.php?image=finalfantasyiiuv1100006hs6.png)

Golbez can't? What is this false ultimate power we thought he had?

(http://img180.imageshack.us/img180/2917/finalfantasyiiuv1100005nn6.th.png) (http://img180.imageshack.us/my.php?image=finalfantasyiiuv1100005nn6.png)

Another old man that can't do it...

On the other hand, I don't recall Zeromus failing to do any less than 9999 damage on both of them.

Someone please explain the hyprocrisy of this spell!  :bah:

Yes, I do know that Golbez+Fusoya's spell power go down because of leveling up.. but tell me how much Wisdom could go down the hole to produce those numbers?
Title: Re: Meteo WTF?!
Post by: JCE3000GT on December 25, 2007, 11:52:06 PM
Zemus' magic defense..?
Title: Re: Meteo WTF?!
Post by: Deathlike2 on December 26, 2007, 09:38:16 AM
Meteo from Rydia and even Fusoya when he was with you did more damage on Behemoths (254 magic defense) than what is on display.

Fusoya's starting Wisdom was at 40 IIRC (minus starting equipment).
Title: Re: Meteo WTF?!
Post by: JCE3000GT on December 26, 2007, 01:35:09 PM
Is there some extra bit that tells Meteo to do extra damage?  Or maybe its own elemental properties?
Title: Re: Meteo WTF?!
Post by: Deathlike2 on December 26, 2007, 02:05:54 PM
Meteo is holy elemental.

I originally thought it was Fire elemental, but clearly I was mistaken.

You can test against the Blue Dragon, since it absorbs Holy elemental.

In FF4ET, there is no monster that can be tested against, unless you cheat and fight the Mist Dragon or the Dark Dragon version of the Dark Elf...
Title: Re: Meteo WTF?!
Post by: odditude on January 10, 2008, 11:41:51 PM
Meteo is holy elemental.

I originally thought it was Fire elemental, but clearly I was mistaken.

You can test against the Blue Dragon, since it absorbs Holy elemental.

In FF4ET, there is no monster that can be tested against, unless you cheat and fight the Mist Dragon or the Dark Dragon version of the Dark Elf...

In FF2US, Meteo heals Scarmiglione (Milon-Z).  On my first playthrough way back when, I had also assumed Meteo was fire elemental and was highly disappointed when FuSoYa's Meteo negated the pain Rydia's Fire3 had just inflicted during the "Elements" fight.

I believe that Meteo deals earth damage, not holy.
Title: Re: Meteo WTF?!
Post by: Deathlike2 on January 10, 2008, 11:46:34 PM
Meteo is holy elemental.

I originally thought it was Fire elemental, but clearly I was mistaken.

You can test against the Blue Dragon, since it absorbs Holy elemental.

In FF4ET, there is no monster that can be tested against, unless you cheat and fight the Mist Dragon or the Dark Dragon version of the Dark Elf...

In FF2US, Meteo heals Scarmiglione (Milon-Z).  On my first playthrough way back when, I had also assumed Meteo was fire elemental and was highly disappointed when FuSoYa's Meteo negated the pain Rydia's Fire3 had just inflicted during the "Elements" fight.

I believe that Meteo deals earth damage, not holy.

There is no Earth elemental, take it from the hackers (not me) that deal with the game, and the FF4A info. The Elemental battle in the robot have 3 of the 4 boss forms absorb Holy, which includes the undead Scarmiglione. Best test is against the Blue Dragon, which absorbs Holy (which makes Cecil the weakest fighter against this beast with any of his Holy elemental swords).
Title: Re: Meteo WTF?!
Post by: odditude on January 11, 2008, 01:12:42 AM
I wonder whose brain fart that was to make Scarmiglione absorb Holy? :D
Title: Re: Meteo WTF?!
Post by: Deathlike2 on January 11, 2008, 11:39:43 AM
I wonder whose brain fart that was to make Scarmiglione absorb Holy? :D

Although it is common to find Undead weak vs Fire+Holy, it cannot always be a given though. The elemental battle meant to force you to cast each and every castable elemental damage magic (Fire, Ice, Lightning, Holy).. the only exception that Barbariccia (Elemental of Air) was never meant to be weak vs Holy and Lightning (this behavior changed in FF4A, which makes a lot of sense)
Title: Re: Meteo WTF?!
Post by: Deathlike2 on March 05, 2008, 06:51:45 PM
Ok, at this point with my fairly mature magic algo (still under massive tweaking when I get a clue  :tongue:) can explain Tellah do 9999 damage.

The Tellah-Golbez battle is pretty simple. You don't even really have to know Golbez's magic defense.

Meteo has a base spell damage of 800.

That version of Golbez is weak vs Holy and carries the Weak+ modifer.

Therefore, the formula is like this (under a worse case scenario):

800 (base spell power) * 4 (Weak+ modifier) - 254 (highest magic defense possible) = 2946 (spell power)

If you do some quick math, you only need a 4x spell power multiplier for 9999 damage. Tellah has 5x. 16 (Tellah's base Wisdom)/4 + 1 = 5

Unless you level Tellah past level 70 and/or he's equipping the Cursed Ring, there is under no normal circumstance where you would see less than 9999 damage.

Ok... onto analyzing how Fusoya+Golbez's Meteo suckage. I can only assume that Golbez's stats are mirroring Fusoya. It would only make sense given
what you see in their battle.

Let's assume for the sake of argument that Zemus has maximum magic defense.. let's calculate how much Wisdom you would need at minimum to hurt Zeromus at 9999.

9999/(800 (base spell power) -254 (highest magic defense possible)) = 18, but since truncation is done, 19 is required for 9999 consistancy.
That implies that a Wisdom of 72 is required for 9999 damage (72/4 +1 = 19).

Note that FuSoYa starts with a base Wisdom of 40, so no matter how much he levels up (with ideal stat gains), he will never be able to do 9999 damage consistantly.

In the ideal situation (target has 0 magic defense), the minimum Wisdom for 9999 damage consistantly is much less...

9999/(800 (base spell power)) = 12, but since truncation is done, 13 is required for 9999 consistancy.

So, you will need a Wisdom of 48 (48/4 + 1 = 13).

Anyways... I figured it out.
Title: Re: Meteo WTF?!
Post by: Entroper on March 05, 2008, 10:15:35 PM
Golbez has 40 WIS, 10 WILL.  So he should have the same spell power as FuSoYa for black magic.

Here's the catch... Zemus (at least on the GBA version) has 0 magic defense.  :hmm:
Title: Re: Meteo WTF?!
Post by: Deathlike2 on March 05, 2008, 10:21:42 PM
Well, if you look at my algo, that is simply not enough for 9999 damage. You need 48 Wisdom to make 9999 damage consistantly vs 0 magic defense.
Title: Re: Meteo WTF?!
Post by: Entroper on March 05, 2008, 10:36:05 PM
Oh, I thought you were testing against max magic defense.  Sounds like a positive result then.  :)
Title: Re: Meteo WTF?!
Post by: Deathlike2 on March 05, 2008, 10:37:47 PM
Oh, I thought you were testing against max magic defense.  Sounds like a positive result then.  :)

Vs Max Magic Defense, I came up with 72 Wisdom.

I get the feeling the guys don't know how to do math on their port of this game.
Title: Re: Meteo WTF?!
Post by: Deathlike2 on March 08, 2008, 02:01:15 PM
I forgot about the Cursed Ring making radical damage changes... heh. It does actually affect him for that battle.
Title: Re: Meteo WTF?!
Post by: Deathlike2 on February 18, 2012, 06:14:45 PM
Worth a nice  :bump:

I did some recent math here... I was exploring a Gamefaq user's thread involving a "bug" for a version of the game that I don't think many has access to...

Anyways, it somehow led to my exploration of Meteor (through bug testing/explanations)

My original math suggests that the since the base spell power of Meteor is 800, it has a spread of 400 (=800 *.5). So, the damage range would be 800 to 1200 times the spell multiplier. This is simply wrong through testing.

Apparently, there is a cap in the spread... and this probably might not shock you. I wrote part of this in my explanation in W. Meteo aka Double Meteor. The damage is always the spell base (1000) plus some random number in the range of 0 to 255 times the spell multiplier. Well, regular Meteor falls into the same category. To put in math terms...

Range = Spell Power * .5
If Range > 255, Range = 255

The spell damage range is literally capped @ 255, so only spells like Meteor and Double Meteor will be capped by it. By extension, a spell that has its power > 510 will have its range capped. I have not done extensive tests on spell power, but in the aspect of coding consistency, this is very likely the case for any customized damage spell that people may create.

Hopefully, this is useful to someone that will play with that aspect.

So, the final and actual range of Meteor is between 800 and 1055 (which is 800+255) or in math terms...
Meteor spell damage = (800 [base spell power] + random (0, 255)) * spell multiplier)