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Author Topic: Non-Monster Offensive Magic Targeting  (Read 1886 times)

Deathlike2

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Non-Monster Offensive Magic Targeting
« on: February 18, 2009, 06:47:48 PM »
It's strange, but I don't understand why non-monster magic that targets an enemy by default always single targets them. Spells like Quake and Meteor have to be manually targeted to hit all targets for some freaking reason.
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Dragonsbrethren

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Re: Non-Monster Offensive Magic Targeting
« Reply #1 on: February 19, 2009, 10:05:00 AM »
This is for when using them in enemy battle scripts, right? Probably a simple oversight, since FF4 has the ability (that I've wanted in FF6 since I started working with monsters) to override the default spell targeting anyway.

Deathlike2

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Re: Non-Monster Offensive Magic Targeting
« Reply #2 on: February 19, 2009, 07:23:49 PM »
Well, that doesn't explain the targeting working for enemy spells (like the monster version of Quake). Even the battle code for Zeromus does intentionally force the targeting for Meteor.. someone knew about this screwed up behavior.

The Quake the Dark Elf uses is "automatically" multitargeted, but that's a different story. The Quake spell is never used in for any offensive targeting....
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3