Well, I decided to re-do FF1 Enhancement... The readme needs a redo especially (It's disgusting and misleading).
So far, here's what I've got...
(Now based off of "Grond's FF1 Balancing/Bugfix" hack)
~ Bugfixes ~
Original Game's:
- Invisible woman
- Elemental weapons
- Land on the Caravan
- Houses not restoring MP while saving
- Monk's armor bug
- Faulty spells (TMPR, SABR, LOCK, LOK2, HEL2)
- Ribbon's 2 extra spaces
- The 2 lost bats and the grey fairy
- Running
(Note that almost all of these were fixed in Grond's patch, and Karatorian (sp?) made the patch to fix the Monk's armor bug)
Grond's:
- Caravan takes you to Cardia
- Dia spells hitting "Unknown" type (Dunno if you can really call this a bug)
~ Graphics ~
- Imported all of FFEnhancement's graphics (Yup, I even found a clever way to insert the church's cross without disturbing the new chests!

)
- Importet FFEnhancement's font and icons (I'm not taking away the special ones this time though)
- Darkened the forest / ocean tiles
- Made some tweaks to FFEnhancement's graphics
- Updated palette's of spells / weapons
- Imported a few ideas from FFEnhancement (Matoya's cave, Sara's sister's room, Elfland Prince's room, blue Ice Cave)
~ Spells ~
- Added in Aero.
- Changed the effects of BANE, QAKE, and SABR. They now do this...
BANE changed to Bio, now does poison-elemental damage to all targets
QAKE changed to Quake, now does earth-elemental damage to all targets
SABR changed to Sabre, now casts TMPR on all allies
~ Text ~
- Updated item/equipment/spell/enemy names (Whether it was just to use squish tiles or not)
- In the process of doing a complete script rewrite, filling in a few plot holes (Like why the **** Garland became Chaos). Inform me of any major plot holes that I can deal with in Hackster (Don't feel like screwing with hex

)
PS, I had the last topic deleted because I somehow broke the magic/drink command last time...