Author Topic: Fuma Shuriken  (Read 3726 times)

Dragonsbrethren

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Fuma Shuriken
« on: July 03, 2008, 01:47:33 AM »
For whatever reason the Fuma Shuriken/Ninja Star ignores its palette assignment when thrown, it's supposed to be red. The assigned palette works correctly for every other weapon when thrown so I'm not sure why this one is special. :shadow:

Deathlike2

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Re: Fuma Shuriken
« Reply #1 on: July 03, 2008, 04:36:25 AM »
Try the Bow+Arrow theory. Palette overwrite via equipped weapons. Otherwise it is special cased...
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Dragonsbrethren

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Re: Fuma Shuriken
« Reply #2 on: July 03, 2008, 11:01:07 AM »
I didn't even think about it last night but the shurikens' thrown graphic is special. Rather than using the normal throw graphic (Spinning circle with the weapon in it) it uses the same animation their attack does, thrown shuriken and multiple hits. It turns out this animation is hardcoded, it doesn't use any data from the actual weapon animation even though it's exactly the same as the animation assigned to these weapons when you attack with them with the exception of fuma's palette.

This does not affect any weapon using the shuriken attack animation, just these two, so there's no easy way to make additional shurikens unless you don't mind them using the wrong animation when thrown.

Deathlike2

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Re: Fuma Shuriken
« Reply #3 on: July 03, 2008, 11:08:36 AM »
I'm not shocked how Fuma Shuriken was supposed to have a red palette. I'm just annoyed it's probably a palette bug.
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Dragonsbrethren

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Re: Fuma Shuriken
« Reply #4 on: July 03, 2008, 11:15:30 AM »
Bah, should have tested this before I made my post, both thrown shurikens use the normal shuriken's animation.

The red palette, in all its glory:



So you can have this or any other palette you'd like, you just have to give it to both shurikens.

Deathlike2

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Re: Fuma Shuriken
« Reply #5 on: July 03, 2008, 11:56:25 AM »
Interesting.. but that still sounds like a bug... Changing/fixing that behavior.. now that would be something.

I might as well point this out, but I tried throwing that crappy junk item (I forget what it was called, but it was the item given to you for failing the entire trial in Cecil's trial) and I don't recall it playing the normal sound effect, even though it used the shuriken graphic (for whatever the reason). Other than it doing 1 damage (0 attack power), that was the only notable thing.
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Dragonsbrethren

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Re: Fuma Shuriken
« Reply #6 on: July 03, 2008, 12:12:24 PM »
Interesting.. but that still sounds like a bug... Changing/fixing that behavior.. now that would be something.

It's not so much a bug as an oversight. They probably check if it's one of the two shuriken items and tell it to use the alternate animation if it is, which is the regular shuriken's animation. Keep in mind one guy probably set up all these animations and another coded the actual throw command, the one who did the command may not have even been aware they were supposed to use a different palette. The same is true for the dancing dagger, when "thrown" by using it as an item it uses the green and gray palette used by mythril weaponry, rather than the gold palette the knife actually uses. That is slightly different, that animation doesn't pull the palette from the weapon data at all, I don't know where it gets the palette since it isn't a part of the spell either.

:edit:

Heh, I thought of something right after posting this. Remember the unused "dancing sword" animation I posted about a while back? It grabs the palette from there. Proof that the original dancing dagger was just going to be a normal attack animation?

I might as well point this out, but I tried throwing that crappy junk item (I forget what it was called, but it was the item given to you for failing the entire trial in Cecil's trial) and I don't recall it playing the normal sound effect, even though it used the shuriken graphic (for whatever the reason). Other than it doing 1 damage (0 attack power), that was the only notable thing.

Yeah, but that's FF4 Advance, that's entirely different. In the original sound effects are directly tied to the animations, if it's playing a different sound effect they must have changed that, anything using the shuriken animation in the SNES version will sound like a shuriken being thrown.
« Last Edit: July 03, 2008, 12:20:20 PM by Dragonsbrethren »

Dragonsbrethren

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Re: Fuma Shuriken
« Reply #7 on: November 30, 2008, 07:35:40 AM »
 :bump:

I might as well point this out, but I tried throwing that crappy junk item (I forget what it was called, but it was the item given to you for failing the entire trial in Cecil's trial) and I don't recall it playing the normal sound effect, even though it used the shuriken graphic (for whatever the reason). Other than it doing 1 damage (0 attack power), that was the only notable thing.

Yeah, but that's FF4 Advance, that's entirely different. In the original sound effects are directly tied to the animations, if it's playing a different sound effect they must have changed that, anything using the shuriken animation in the SNES version will sound like a shuriken being thrown.

I finally got around to throwing this thing, and it has its own custom animation. It throws like a normal weapon, but without the glowy circle graphic drawn behind it. It lacks the "shuriken hits" animation the other two have when it hits the enemy.