Author Topic: New FF4 Hack Announcement  (Read 99978 times)

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #195 on: March 15, 2009, 03:55:21 PM »
Did I get probed all of a sudden in my sleep?  :tongue:
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Tristal

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Re: New FF4 Hack Announcement
« Reply #196 on: March 15, 2009, 04:39:53 PM »
Curious how you'd get around Virus, although I suppose there are specific counter-scripts possible for magic, as is the case for Rubicant.

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #197 on: March 15, 2009, 04:56:19 PM »
Curious how you'd get around Virus, although I suppose there are specific counter-scripts possible for magic, as is the case for Rubicant.

Virus itself isn't a countered condition.. counters usually dealt by their properties (physical, magical, elemental, summon, command, damage... and a few others).

However, battle scripts can be run on conditions.. like the Spirit series of monsters run a specific script (of doing absolutely nothing) after being hit with ice. IIRC, the Plague monster runs an entirely different script once everyone has Count status. As you know, Virus inflicts HP Leak status on a target... this is exclusively used to make Virus the not-so-goto spell early in the game.
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Tristal

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Re: New FF4 Hack Announcement
« Reply #198 on: March 15, 2009, 05:34:03 PM »
Really?  I find Virus to be useful nearly everywhere.  Even the middle Magus Sister gets damaged by it.

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #199 on: March 15, 2009, 05:50:41 PM »
Really?  I find Virus to be useful nearly everywhere.  Even the middle Magus Sister gets damaged by it.

I meant specifically vs bosses at certain points of the game. If I give free reign for that spell vs Milon, instead of giving some love to the Twin magic, then it would seem unfair. Overleveling is somewhat intentional, but intelligence is more important.
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Tristal

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Re: New FF4 Hack Announcement
« Reply #200 on: March 15, 2009, 06:52:17 PM »
For the record, pretty sure I did use Virus as my kill spell for Milon Z.

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #201 on: March 15, 2009, 07:05:54 PM »
For the record, pretty sure I did use Virus as my kill spell for Milon Z.

I'm half tempted to rewrite that Weak+Fight script to a tri-Weak (in one turn)+some attack script.
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Tristal

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Re: New FF4 Hack Announcement
« Reply #202 on: March 15, 2009, 07:10:42 PM »
I seem to recall Twin doing less damage than a Flame Rod attack.

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #203 on: March 15, 2009, 07:20:04 PM »
Twin suffers the same thing as Bio does for multiple targets.

Here's a quick comparison..

Comet: 80 (no split damage penalty)
Flare (I called it Burst): 120
Bio: 128
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Tristal

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Re: New FF4 Hack Announcement
« Reply #204 on: March 15, 2009, 07:49:47 PM »
Fair enough, I was referring to the second fight though, not the first.  For the first I just had Palom and Tellah go nuts with Flame Rod attacks on the first three Ghasts, then kill Milon, then kill the final Ghast.

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #205 on: March 17, 2009, 11:39:14 PM »
Trying to get the battle script (for the first battle) the way I want it to work is becoming somewhat annoying, but fortunately it's not as bad as it sounds.

I'm still trying to rework how it is played out, but on the other hand my original idea was better... oh well. Although, the damage algo is wonky due to targeting selection for some reason...
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #206 on: April 02, 2009, 03:22:02 PM »
I apologize for not having said anything in a while. I've been somewhat busy and lazy... but I had trouble getting back into hacking in a different script for the Dr. Lugae (I mean that I lost interest at some point, for whatever the reason, not that I'm having trouble actually writing that script). Right now, I have to get around testing the changes, and adding a few tweaks to existing scripts (the Weak script will get a tweak in addition to another special boss script).

I've pondered changing the equippablity of certain weapons... for the sake of amusement. I'll have to see how that will work out...
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #207 on: April 05, 2009, 11:19:16 AM »
The equipment idea will be in the a future version.. since I'm still tweaking the Dr. Lugae battle scripts... mainly lowering the difficulty... if you weren't aware the monsters themselves are naturally fast and that's not mixing well with what I hoped they would accomplish.

Spell learning has changed... one to fix an unintended level up learning... and the other to add one more spell to Cecil's list.
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #208 on: May 04, 2009, 12:16:45 AM »
Bleh, now my comp's down, and when it's replaced with working parts, I will release what I have done so far, so maybe someone might be interested in reusing some ideas (maybe not), but the current lack of interest (I was playing classic C&C damnit) made it more difficult to continue on.... if there are any lingering questions, please do tell.
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bond697

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Re: New FF4 Hack Announcement
« Reply #209 on: May 04, 2009, 04:10:38 PM »
it's too bad you won't be finishing, but what you did have done was pretty cool.  how far will the final release go to?  dr. lugae?
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