øAslickproductions.org/forum/index.php?PHPSESSID=jr78ed1e4bmu7qogp18bffjs15&topic=425.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2888.htmlslickproductions.org/forum/index.php?board=13.480e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2888.html.zx¬g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿȰ,0zNOKtext/htmlISO-8859-1gzip8:ÖzNÿÿÿÿÿÿÿÿTue, 10 Mar 2020 15:19:17 GMT0ó°° ®0®P®€§²ð®¬g^ŽzN Tower Of Babil Docs

Author Topic: Tower Of Babil Docs  (Read 1900 times)

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Tower Of Babil Docs
« on: March 13, 2008, 07:13:42 PM »
Some of my magic damage algo was more or less confirmed... so meh.

Though, there is two sections of text worth looking into, both in record.txt:

Quote
3B     speed modifier. lower = faster. for autobattles, starts at 01;
       otherwise starts at 10. slow adds +08, (upper bound 20) haste adds -3
       (lower bound 0C)

Slow implies +8, Haste implies -3.. but what is the upper bound used for then...?

Quote
60-61  relative speed. equal to (Cecil's agi * 32) / (our agi * 0A). if Cecil
       isn't in the batle, an arbitrary character is picked instead. lower
       number = faster speed.

"Our agi" imples what? It seems like it implies the sum of the entire group's AGI. It seems like the battle is scaled around Cecil, which makes total sense actually.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3