°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1575e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index288d-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index288d-2.html.zxйтg^                    ╚Ем^OKtext/htmlISO-8859-1gzip8:╓^        Tue, 10 Mar 2020 19:12:01 GMT0є░░ о0оPоАз▓Ёойтg^╗^ Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1576
I don't remember ever seeing that happen, I run from the core battles pretty often too.

And hey, it's my crappy ET translation again! :whoa: Want an alpha of the new version? I haven't touched it since I made that news post last month.

1577
General Discussion / Re: Snow...in...Texas?!
« on: March 09, 2008, 01:28:58 PM »
About a year ago, and the year before that. Obviously the problem isn't actually getting fixed, but that's how this guy does things. The basement flooding is understandable, it's an unfinished basement and the ground outside was already soaked from the storm we had a few days ago, the rain came down hard and there was just no where else for the water to go.

1578
Float has a message, D. Kind of saw that coming, it might have a real message in FF4, I only tested FF2us.

Elemental attacks and Weak+ don't seem to do any additional damage, Weak+ is probably unused by the attack damage routine.

1579
General Discussion / Re: Arcade?
« on: March 09, 2008, 06:43:37 AM »
Now that I've got DSL again if you guys want any new games let me know, it won't take two years for the sites to load anymore. I'll get Winterbells later.

1580
Yeah, they set it up so everything has a (Multiple line) description.

1581
Final Fantasy IV Research & Development / Re: Metallic Oddities
« on: March 09, 2008, 06:37:40 AM »
Now that sounds like an awesome find.. I'd actually like to revisit the Tower of Zot or the Tower of Babil... and maybe the Giant.

Yeah, that would be really cool. The Tower of Zot is supposed to be floating so you could have it crash somewhere near Troia, that would be a huge map change and you'd probably need new graphics to pull it off realistically, but still, it would be cool. Same thing with the giant, instead of having it explode just have it tip over (This is what FF4 DS does) and have it permanently lay on the ground near the tower. A lot of work but if you were dedicated I don't see any reason why it couldn't be done within the limits of the original game.

However, if I have to equip RubyRings again for another section of the game. I'll have your head!  :banonsmash:

Not an issue in my hack, the majority of relics are non-metallic.

1582
Yeah, so many you could easily start a website documenting them - one of the plans I had but slowly forgot about. I guess the forum will be good enough. :cycle:

1583
General Discussion / Re: Snow...in...Texas?!
« on: March 09, 2008, 06:14:17 AM »
Damn you, give us our snow back! :tongue:

Seriously, we've had two storms this year, one that left about an inch and one that left a little more than two inches. We usually have a storm like those at least once a month here, with at least one like you got. It's felt like spring almost all winter, the weather patterns for this whole region are screwed up this year.

We just got a huge amount of rain here over the past two days.  I don't know the official total but it was enough to make the ceiling in my kitchen leak and a tiny bit of flooding in the basement, the landlord will be getting a call about that later, and he probably won't do anything again.

1584
I haven't looked into it but the item menu is probably hard coded to only draw the description box for certain items. Those items definitely have the string assigned to them, it just isn't used. Magic was set to have descriptions as well, there are a couple descriptions that only make sense for spells in FF4.

1585
Final Fantasy IV Research & Development / Re: Cockatrice Summon
« on: March 09, 2008, 06:01:53 AM »
It's my opinion that anything with such a rare chance of being dropped deserves the ability to completely unbalance the game.

1586
I first saw it about five years ago. Considering the fact that I've been playing this game since it was released...

1587
Game Modification Station / Re: (Another) FF1 Hack
« on: March 09, 2008, 05:54:56 AM »
I don't think there's enough room in the pattern tables to get all the character class sprites displaying there unless it stores them differently than I'm thinking. I'm pretty sure all six sprites are loaded into memory at once, the best way to fix that I can think of would be to only have four sprites in memory, one for each character, and load the correct sprite every time you press left or right. Maybe someone competent with assembly (ie: Not me, I'm a terrible programmer :tongue:) could help you with that.

1588
Game Modification Station / Re: FF1 Project
« on: March 09, 2008, 05:50:10 AM »
Square's (Well, I guess Nintendo's in FF1's case, unless Square did the reprogramming for them) programmers are retarded when it comes to DTE routines, in every one of their games that has them they recode them for dialogue but don't bother for menus and battle, the exception being the FF2 prototype. FF2us has Japanese DTE in its menus and they just removed the check in battle.

1589
Count has go to be the most evil of all statuses... and unblockable to boot.

Which makes it even more ironic that they gave Easy Type Zeromus the ability to use it...

1590
Yeah, I liked that script.