øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;sa=topics;start=60e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index291f-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=topics;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index291f-2.html.zx³âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ,/œOKtext/htmlISO-8859-1gzip@øÕœÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:12:10 GMT0ó°° ®0®P®€§²ð®²âg^Qœ Show Posts - Dragonsbrethren

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Topics - Dragonsbrethren

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61
Gaming Discussion / Castlevania: Order of Ecclesia
« on: June 05, 2008, 09:48:48 AM »
Looks like this might be the best one yet:


62
Dbi News / Final Fantasy IV Research
« on: June 03, 2008, 06:42:09 AM »
Damn, over a month without an update? That secret Goldeneye project is still in the works, albeit at a slower pace that usual, and I've been working on documenting quite a bit about the game for another project that will probably be going public very shortly.

That's not why I'm making this update though, I just wanted to draw some more attention to all the work that Deathlike2, Phoenix, and everyone else has been putting into documenting the lesser known aspects of Final Fantasy IV. Head over to the FF4 Research & Development forum and check it out if you haven't already.


Thanks to Deathlike2 for these screenshots of unused portions of Yang's battle script.

63
Gaming Discussion / Final Fantasy VI Prototype Screenshots
« on: June 02, 2008, 02:12:38 PM »
I didn't really feel like going through and splitting these from the topic about Yang's battle script, mainly because we were all commenting on these and the script in the same posts, so I decided to stick them in their own topic for further discussion.



And here are two far less interesting shots from FF6 Advance:


64
General Discussion / Bought a new computer
« on: May 09, 2008, 07:16:00 PM »
I guess you could say this was a bit of an impulse buy, spent my Wii fund on it but I think this was a better choice:

2.20GHz AMD Sempron 3800+
2x 512MB RAM (Why do they do this? Now I've got to sell these if I want to upgrade it to 2 gigs later...)
128MB GeForce 6100
Windows Vista Home Premium

And my old specs:

1.80GHz Pentium 4
1x 256MB, 1x 128MB RAM
16MB GeForce2
Windows XP Home

So as you can see it outclasses my old one in every way possible, the only thing I'm worried about is the processor, I have no idea if it's any good and I could have gotten the same computer with a 64bit dual core if I had $75 extra to waste (Which I didn't, and probably won't for at least four months). I was worried Vista might be a resource hog and planned on installing XP if it was but so far it's been good, I'm really liking the interface updates.

65
Dbi News / Yes, it's another Goldeneye update
« on: April 20, 2008, 05:59:32 AM »
I was going to hold off on this one for a bit longer, I've got another secret project in the works but I haven't had a chance to properly test it yet, so I might as well update now before these become really outdated.

First up, a patch to enable Rare's unused multiplayer setups for Statue and Cradle:



These setups were previously available via GameShark/Action Replay but since Mupen64K doesn't support cheats there's no way to play them online without this patch. I tried to make it as "official" as possible, the maps replace Stack and Basement (Which, for those of you who don't know, are just two extra Library setups that divide the map in half), you need to complete the solo missions before they're available, they fall in the correct order on the selection screen, and are limited to two and three players respectively. They both suck, by the way, which is why they were cut, Statue is nearly unplayable.

Download


And another nearly unplayable one, this time my own creation, a multiplayer setup for Control:



Limited to two players because it lagged terribly with three and crashed with four, this sections off the main control room from the caverns and warehouse areas. It's a fairly small map so it's fun with two players, but it gets very slow in the control room despite many attempts to make it run as smooth as possible. If you don't mind a little slowdown give it a try.

Download

Many thanks to Wreck for testing both of these online with me and Scorpion for helping test Control with three players.

66
Dbi News / Goldeneye News Roundup
« on: March 16, 2008, 09:00:15 AM »
Originally I was just making this post to show a video of my Office mission, however I decided to give it a little more content for anyone who isn't up to date with what the GE hackers are up to. First off is said movie, it shows a full 00 Agent playthrough and I take my time to show off every part of the map:



I need to register Hypercam to get rid of that watermark, it's really annoying...

More Perfect Dark map conversions were made, Skedar (CS) by zoinkity and Villa (CS) by Kode-Z. Skedar is complete with a beta bridge cut from the final version of PD. All Perfect Dark maps are being redone to be compatible with Goldeneye, check out the pretty pictures here.

Scorpion released a new mission taking place in the second Bunker, Bunker 3: Ruins and is currently working on a Surface 3 to go along with it.

bmw released a brand new multiplayer map created with Hammer, Courtyard. It's a nice map but I haven't had the chance to play it with anyone else yet. Wreck is working on a new map as well, Castle.

Why anyone would care about a canceled remake when they could be playing these new missions and multis is beyond me...

67
Dbi News / GoldenEye 007: Office Tower Map Completed
« on: February 17, 2008, 03:54:32 PM »
See the news post below for screenshots.

Download

Thanks to Wreck for correcting the texture issues with Rice's plugin, I completely forgot to credit him in the readme and don't feel like uploading the entire thing again.

68
Dbi News / New Goldeneye Map + Mission
« on: February 15, 2008, 01:42:17 PM »
This is a map I created using Valve Hammer Editor and the Goldeneye Setup Editor:



It only took me a few hours total, which should be proof of how easy it is to make something like this with Hammer and the new version of the setup editor. Originally I was just going to make a multiplayer setup for it but I instantly got an idea for a solo mission while walking through it, so I'm going to start on that as soon as I'm done typing this post. The map, as you can see in the screenshots, has two floors, offices on one floor and the rooftop. It's kind of small so my mission will be really short, I think it'll make a great multiplayer level as well.

Update: Here are some screenshots from the mission.



Release should be soon, either tonight or tomorrow afternoon. I'll make a news post when it's ready.

69
And now, for the first real news post since the site's revival. First of all, I've started a new Goldeneye mission, this one taking place in Dam:




Dam has always been one of my favorite missions in the original game, a lot of people seem to overlook it when they make a list of the best missions in the game for some reason. The beginning of my mission plays similarly but the second half plays entirely different and involves disarming bombs placed inside the dam.


Up second is news that I've resumed work on my Final Fantasy IV Easy Type translation. Some of you may remember that I released this a few years back, it's not an accurate translation in any way and I'd like to correct that. The screenshots below show about three days worth of progress, there's still a lot of little things that need to be done before I can release it but all the important things are translated.




Basically what I want to do is put out a preliminary patch, something similar to the original but accurate, before putting out a higher-quality patch.

70
General Discussion / Anyone ever see something like this in Firefox?
« on: February 03, 2008, 05:03:01 AM »

 :wtf:

71
Dbi News / The glorious return of my contentless site!
« on: February 01, 2008, 08:24:08 AM »
It's back, make sure you update your bookmarks...assuming anyone besides me actually has the site bookmarked, anyway. Thanks to Hypher for hosting me here so I can load my news posts from the forum again. :cycle:

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