Author Topic: Yang's Battle Script  (Read 16951 times)

Dragonsbrethren

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Re: Yang's Battle Script
« Reply #15 on: June 02, 2008, 08:12:28 AM »
Maybe because he's royalty he took refuge with the king? The king did know him.

Yeah, that's a pretty good theory. It'd be great to find a prototype of this game, with all that supposedly got cut during development it would be very interesting to dig through and see what's different. Then again, the same could be said for all the Final Fantasy games, I'd love to get my hands on that FF6 prototype with Biggs and Wedge named Leo and Banon.

bond697

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Re: Yang's Battle Script
« Reply #16 on: June 02, 2008, 08:14:23 AM »
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No, I meant it was never used. I'm assuming that every character battle is using the Deathbringer... but that would needs some actual testing though.

thanks, i misunderstood you.


Yeah, that's a pretty good theory. It'd be great to find a prototype of this game, with all that supposedly got cut during development it would be very interesting to dig through and see what's different. Then again, the same could be said for all the Final Fantasy games, I'd love to get my hands on that FF6 prototype with Biggs and Wedge named Leo and Banon.

waaait, what? a prototype like that actually exists? where?
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Dragonsbrethren

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Re: Yang's Battle Script
« Reply #17 on: June 02, 2008, 08:20:17 AM »
waaait, what? a prototype like that actually exists? where?

Just a couple screenshots in a magazine, as I already said Biggs and Wedge were named Leo and Banon, and Maduin was frozen in ice instead of Tritoch. Unfortunately the only site I knew that had the scans is gone now, and the copies I had up on Dbi went down along with my old host.

Deathlike2

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Re: Yang's Battle Script
« Reply #18 on: June 02, 2008, 08:25:45 AM »
waaait, what? a prototype like that actually exists? where?

Just a couple screenshots in a magazine, as I already said Biggs and Wedge were named Leo and Banon, and Maduin was frozen in ice instead of Tritoch. Unfortunately the only site I knew that had the scans is gone now, and the copies I had up on Dbi went down along with my old host.

I'm sure someone would be able to find it if asked. It would be an interesting story though.
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bond697

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Re: Yang's Battle Script
« Reply #19 on: June 02, 2008, 08:28:48 AM »
waaait, what? a prototype like that actually exists? where?

Just a couple screenshots in a magazine, as I already said Biggs and Wedge were named Leo and Banon, and Maduin was frozen in ice instead of Tritoch. Unfortunately the only site I knew that had the scans is gone now, and the copies I had up on Dbi went down along with my old host.

well, since monday and tuesday are my weekend, i know what i'll be spending today doing.

nevermind, thanks.
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Dragonsbrethren

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Re: Yang's Battle Script
« Reply #20 on: June 02, 2008, 08:29:09 AM »
Found 'em, forgot he archived his site at another host:




bond697

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Re: Yang's Battle Script
« Reply #21 on: June 02, 2008, 08:30:56 AM »
any translations on what those monsters were called in that stage of development?

i was thinking, did anyone actually verify that that's maduin? i only ask because, in the esper world, at least a few of them shared that sprite.
« Last Edit: June 02, 2008, 08:43:42 AM by bond697 »
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Deathlike2

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Re: Yang's Battle Script
« Reply #22 on: June 02, 2008, 08:44:13 AM »
For completionists sake:

Kain:


Young Rydia:


Dark Knight Cecil:


It's pretty conclusive. I couldn't do that with Edward (though I could try changing/switching his battle script, although it is an auto-battle)... but the result is most likely the same. The characters wield the Deathbringer.

i was thinking, did anyone actually verify that that's maduin? i only ask because, in the esper world, at least a few of them shared that sprite.

It actually seems more appropriate that it is her father... if I remember the Maduin mini-event correctly.

The pictures also show that the fight/attack command was available when the M-tek status is applied... though I think you could still do that in some hacked/glitchy/coded circumstance.. but still interesting nonetheless.
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bond697

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Re: Yang's Battle Script
« Reply #23 on: June 02, 2008, 08:51:57 AM »
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It actually seems more appropriate that it is her father... if I remember the Maduin mini-event correctly.

you're right, it does. i was gonna posit that maybe in the first cave it was originally her father that she meets, which is why she freaks out(well, reacts to the esper so strongly) at the beginning.
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Dragonsbrethren

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Re: Yang's Battle Script
« Reply #24 on: June 02, 2008, 08:54:21 AM »
any translations on what those monsters were called in that stage of development?

They're the same as the final Japanese version.

i was thinking, did anyone actually verify that that's maduin? i only ask because, in the esper world, at least a few of them shared that sprite.

That's definitely Maduin, he's the only one that uses that sprite. That said, he could just be a placeholder, they may not have drawn the Tritoch sprite yet.

The pictures also show that the fight/attack command was available when the M-tek status is applied... though I think you could still do that in some hacked/glitchy/coded circumstance.. but still interesting nonetheless.

I had a Game Genie code that would do that, I believe it just applied the armor sprite without actually giving Magitek status. For all we know there may not have been a Magitek status at this point in development, the armor could have just been for show, or it could be what's giving them those high HP totals. I doubt that though, that's probably just for testing purposes.

Deathlike2

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Re: Yang's Battle Script
« Reply #25 on: June 02, 2008, 09:05:55 AM »
Probably, but that wouldn't explain the useless Prince Edward.  :tongue:

Bah, it's Edward, he probably ran off the second he heard there'd be loud noises. :tongue:

Seriously though, it's more likely that screenshot is at Fabul than anywhere else, just consider the monsters present, those aren't in the battle now but they're encountered just before it, on Mt. Hobs. I can't explain why Edward's not there but Kain joining before the battle starts makes some amount of sense.

As a point of reference, but those characters seem to be past level 20 or so (Cecil having 600HP is normal.. if you overleveled him to death, like that's at level 30 or so), implying a number of things that have happened before that event (although, the monster formation itself isn't really that hard, comparitively speaking). I wonder if they were trying to increase the battle challenge though.. because Edward is nearly hopeless before the battle @ Fabul (until I figured out the Dreamer Harp is actually a good weapon).
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Dragonsbrethren

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Re: Yang's Battle Script
« Reply #26 on: June 02, 2008, 09:18:02 AM »
A little more about the FF6 shots I noticed before but forgot to mention in this topic, Tina already has her name and there's a "1" instead of a blank space when only one enemy is present.

Edit: About the FF4 shots, it's interesting that they actually bothered to use the left-handed attacking sprites for when the character is facing the party, although Kain is wrong. Shame they didn't do that for back attacks, would've been a nice detail.
« Last Edit: June 02, 2008, 09:33:46 AM by Dragonsbrethren »

Deathlike2

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Re: Yang's Battle Script
« Reply #27 on: June 02, 2008, 09:42:16 AM »
A little more about the FF6 shots I noticed before but forgot to mention in this topic, Tina already has her name and there's a "1" instead of a blank space when only one enemy is present.

I think they got rid of it because it would have to be updated on monster death (most annoying via death by HP leak and/or Poison in FF4). FF4 had that issue... and FF5 completely omitted that, so I presume it's to be consistant with FF5.

Quote
Edit: About the FF4 shots, it's interesting that they actually bothered to use the left-handed attacking sprites for when the character is facing the party, although Kain is wrong. Shame they didn't do that for back attacks, would've been a nice detail.

Oversight perhaps? Remember that they are using the same weapon, so the result must simply be due to incompleteness, missing, or forgotten.. note that you never actually see any character physically attack you normally.. so it's not a big deal.. it was simply never worked out.
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Re: Yang's Battle Script
« Reply #28 on: June 02, 2008, 08:28:55 PM »
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It's pretty conclusive. I couldn't do that with Edward (though I could try changing/switching his battle script, although it is an auto-battle)... but the result is most likely the same. The characters wield the Deathbringer.

I had had the same thought, so it's nice to have confirmation. It seems pretty hard-coded if that's the case, and might be difficult to find where to change it. We'll see when I get around to that.

Deathlike2

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Re: Yang's Battle Script
« Reply #29 on: June 02, 2008, 08:36:34 PM »
Quote
It's pretty conclusive. I couldn't do that with Edward (though I could try changing/switching his battle script, although it is an auto-battle)... but the result is most likely the same. The characters wield the Deathbringer.

I had had the same thought, so it's nice to have confirmation. It seems pretty hard-coded if that's the case, and might be difficult to find where to change it. We'll see when I get around to that.

I'd presume it's just a sort of omni-character profile that is used here (for all characters), and you would assume every character's attack/action profile (perhaps with restricted details like handedness). Though, I wouldn't know how they would look when they select magic though (enemy magic nonwithstanding with Young Rydia).. they seem to execute commands to the letter at the very least.
« Last Edit: June 02, 2008, 08:45:10 PM by Deathlike2 »
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