
I immediately love two things about your site: the emoticons, and the fact I had to mention Hudson soft to sign up, I love the rengoku games, wish they'd make a even better 3 for the ps3 or so.
Anyway, i found Jeff Ludwig's FFV-A custom classes mod, and fell in love with it. i really wanted a lot more class customization, and i found it. One thing i love to do is speculate and plot out builds for games i really enjoy, i dunno how many fusion chains I've made for Shin Megami Tensei games... If you're unfamiliar, he basically made it so classes and skills add to stats, all classes have three open slots, changed the order of when you get them, ect. And also made it so any class could use mastered skills. and I was ecstatic, until i realized that every class doesn't get the stat bonus for a mastered class as well.
Basically, i was looking forward to a actual customized group of warriors of light, not 4 freelancers/mimes just cause it was more efficient. So, I want to add whatever trait that allows the freelancer/mimes to gain best mastered stats along with the other classes, so endgame, each class can be statistically powerful, and i won't be stuck using a party of freelancers/mimes simply because they have 2/3 more stats than another, when i want to have a blue mage with x-fight, spellblade, and ianuki or something.
I've looked at a few tools, and haven't seen anything like what i wanted, namely the FFV-A class editor, by benjamin popp, who i might send an email, already sent one to jeff ludwig, since it is his mod was interested in changing a bit, and the only other tool i seen mods battles, I've also looked through a txt file on this site with a lot of FFV-A code in it, but didn't see anything like what i wanted to do.
TL:DR, want to make all classes inherit strongest mastered class stats, so I'm not wanting to use mime/freelancer just cause they have higher stats. Figured I'd ask your guy's advice.