øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=688.30e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2a04.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=17.80e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2a04.html.zxÒ9h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ °V#OKtext/htmlISO-8859-1gzip8:Ö#ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 01:23:55 GMT0ó°° ®0®P®€§²ð®Ò9h^ÿÿÿÿÿÿÿÿ@(# Final Fantasy V Editor (version 1.2.2)

Author Topic: Final Fantasy V Editor (version 1.2.2)  (Read 37311 times)

samurai goroh

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Re: Final Fantasy V Editor (version 1.1.72)
« Reply #30 on: May 19, 2009, 05:21:35 PM »
Cool, thanks for the link Dragonsbrethren.
So it seems there are 11 different poses then.  I counted 14 from the other page, but one of them was obviously repeated, dunno about the other 3  :hmm:


Edit: I made the changes & added 11 different poses, which are:
    Standing, Defending, Walking, Wounded, Right arm attack 1/2, Right arm attack 2/2, Evade, Victory, Damaged, Chant 1/2, Chant 2/2

Edit 2: I though I had a bug on my program, but seems that it's the game's bug. If you set the job viewer to Butz as Blue Mage & change the pose to 5 or 7 (Right arm attack 1/2, Evade) you can see some tiles placed wrong. I guess maybe the tiles I'm using aren't the correct ones, but why do they match for every single combination but this one...? (Well, they are wrongly placed, but why instead of a leg, you see a face ???)
« Last Edit: May 20, 2009, 12:20:05 PM by samurai goroh »
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Dragonsbrethren

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Re: Final Fantasy V Editor (version 1.1.72)
« Reply #31 on: August 11, 2009, 08:15:54 AM »
Edit 2: I though I had a bug on my program, but seems that it's the game's bug. If you set the job viewer to Butz as Blue Mage & change the pose to 5 or 7 (Right arm attack 1/2, Evade) you can see some tiles placed wrong. I guess maybe the tiles I'm using aren't the correct ones, but why do they match for every single combination but this one...? (Well, they are wrongly placed, but why instead of a leg, you see a face ???)

A bit late, but this is a known issue. There is nothing wrong with your tiles, that's actually how it is in-game, someone just screwed up the sprites for that job. There's a fix patch out there for it somewhere. It was obscure enough to make it into the GBA version unfixed though, it's surprising how hard it is to notice while playing (you pretty much have to pause the game to catch it).

samurai goroh

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Better late than never :)
« Reply #32 on: August 11, 2009, 04:12:37 PM »
No wonder, I don't remember reading about this bug, but I think I'd encountered it while playing, long time ago...
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samurai goroh

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Re: Final Fantasy V Editor (version 1.2.00)
« Reply #33 on: September 05, 2009, 10:11:24 PM »
Made some "mayor" updates to the program (version 1.2.00), here's what I did:

- You can now load headerless ROMs, thanks to Imzogelmo for the tip
- Updated the item section a bit (Added item description)
- Added more options to the Job window (Innate Abilities), also fixed the bug related to the attack index & enemy
- Added more options to the Enemy window (Special properties)
- Changed a little bit the Job sprites window
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Jorgur

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Re: Final Fantasy V Editor (version 1.2.00)
« Reply #34 on: September 11, 2009, 05:22:01 AM »
Great, finally a new release!
I would check it out, but I am in the middle of nowhere in an internet café on my PDA, and my laptop is broken. :(

Good to see the monster name bug is fixed. Will check and perhaps update the feedback as soon as I can.
« Last Edit: October 07, 2009, 11:35:06 AM by Jorgur »

samurai goroh

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Re: Final Fantasy V Editor (version 1.2.00)
« Reply #35 on: September 11, 2009, 03:33:10 PM »
Good to see the monster name bug is fixed. Will check and perhaps update the feedback as soon as I can.
Oh yea, I had similar names & that's why I couldn't fix it before because it looked ok :P

As for the update, well there's not much relevant stuff & maybe I introduced some bugs when I changed all the addresses because of the header (possible typos). I think I'll work next on how you dump information, haven't done much in that area. I think I could try adding a wizard to customize what to write...

BTW, do you happen to know where to change the list of innate abilities, it would be nice to be able to change something like Berserk for +30% Hp :D
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Jorgur

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Re: Final Fantasy V Editor (version 1.2.00)
« Reply #36 on: September 15, 2009, 01:43:53 AM »
Sure, I used that list for my Berserker fix. It's in the docs, but I digged it up:
Quote
- D1/57B8-57FF: Innate abilities
Use the common list "Job" to see which order the entries are in.
Use "Innate ability" for the actual entries. You can add as many as you like to each job, but only actual innate abilities. HP+ is not innate, so you can't add that.
« Last Edit: September 15, 2009, 01:48:57 AM by Jorgur »

Lenophis

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Re: Final Fantasy V Editor (version 1.2.00)
« Reply #37 on: September 15, 2009, 03:37:00 AM »
Use "Innate ability" for the actual entries. You can add as many as you like to each job, but only actual innate abilities.
:omg: I am genuinely surprised by this, as I thought there'd be a limit of some sort. That opens up a lot of possibilities for a tweaking hack. :cycle:

119 bugs fixed and counting.

samurai goroh

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Re: Final Fantasy V Editor (version 1.2.00)
« Reply #38 on: September 15, 2009, 09:50:40 AM »
Sure, I used that list for my Berserker fix. It's in the docs, but I digged it up:
Quote
- D1/57B8-57FF: Innate abilities
Use the common list "Job" to see which order the entries are in.
Use "Innate ability" for the actual entries. You can add as many as you like to each job, but only actual innate abilities. HP+ is not innate, so you can't add that.

Mmm, that's not quite what I asked, as I've implemented that on the newest version... (It's on the right of the window)


I was looking if there's a way to change the list & have ANY ability you like as innate. Probably isn't going to be easy to find it, but it has to be possible to do it...
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Jorgur

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Re: Final Fantasy V Editor (version 1.2.00)
« Reply #39 on: October 04, 2009, 03:00:13 PM »
Ah, I see. Changing which abilities can be selected as innates...
Obviously you can't add Command abilities. That leaves Equipment abilities and Stats up abilities.

Support ability checks are probably hard-coded in ASM (e.g in the Sword attack function, double damage if the "Dbl Grip" bit is set).
It would theoretically be possible to add, say HP+30% to the list, by tweaking in ASM. You would have to look up the routine for equipping abilities, and find the code checking if the HP+30% ability is equipped. There you would add a check for the bit you want HP+30% to use, and write (or point to) code that adds 30% to the character's HP.
The result of this would be adding HP+30% to the "list" of Innate Abilities. You should also disable the checks for the ability being overwritten.

Tedious, I know - but it seems all the easy stuff has been cracked. Some time, probably next year, I'll write some documents about ASM hacking.
For now, I recommend instructrtrepe's C2 disassembly doc found around the forum, and the disassemblies among the official docs.

 :edit:
 ROM editor feedback updated. Some nasty bugs are found.

samurai goroh

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new bugs
« Reply #40 on: October 05, 2009, 04:31:20 PM »
:edit:
 ROM editor feedback updated. Some nasty bugs are found.
Heh, expected that I'd introduced new bugs, lots of minor stuff were edited... Will get into them & thanks for the feedback Jorgur :)
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Jorgur

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Re: Final Fantasy V Editor (version 1.2.00)
« Reply #41 on: October 08, 2009, 05:26:25 AM »
Found another one:

Monster editor
!!Crashes when saving data for any boss

samurai goroh

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Final Fantasy V Editor (version 1.2.1)
« Reply #42 on: October 09, 2009, 10:21:29 AM »
Found another one:

Monster editor
!!Crashes when saving data for any boss
Wonder why I changed that part, maybe I though it wasn't necessary... BTW, I fixed it.


Anyway, I made a quick update with some fix, here's what I did:

Quote
Item editor
!!Editor crashes when trying to load data for an armor entry - happens after saving data for the entry once.
Fixed the item section, it seems that when I added the descriptions I forgot to add one to the list & that's why it crashed. Also, I had something declared wrong & that caused to always save FF regardless of the input.

Quote
Job editor
! Commands (ROMs with header only) and Innate abilities are not saved (or at least not in the right location)
Seems that I forgot to implement to detect the header on that line & also forgot to implement to save the Innate abilities; fixed both. I'm almost sure I forgot to add what was new on the last version to dump it into a txt file, but that's not very important...

Quote
Shop editor
! Saving a shop sets the shop type to FF
This was a mess, I think there was more than just saving wrong... Fixed that &  now it updates the list of items/magic sold when you change the type of store :)

Quote
Job sprite viewer
- Incorrect animation name: 5 -> Right arm attack
- Incorrect animation name: 7 -> Left arm attack 1
Not sure if that what's suppose to be, so I leave it that way (maybe I changed it long time ago already :P)

Quote
Monster editor
! Specialty data
Added it on the prior version

Quote
Character editor
- Change term: Sprite -> Character Index ?
  This value decides, among other things, which base stats to use
There's not much space unless I move everything, so I rename it to "Char"...


Quote
TYPOS

Magic editor
- Attack forumla list:
 - "Heal HP based on current suser HP"
- Attack type: Aereal -> Aerial
Fixed the typos
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Jorgur

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Re: Final Fantasy V Editor (version 1.2.1)
« Reply #43 on: January 21, 2010, 05:17:29 AM »
Feedback has been updated.

Any chance for an update?
« Last Edit: January 21, 2010, 05:39:46 AM by Jorgur »

samurai goroh

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Re: Final Fantasy V Editor (version 1.2.1)
« Reply #44 on: January 22, 2010, 08:46:52 PM »
Haven't touched the code since last update, so don't expect an update any time soon. I was working from time to time to redo the save state editor, but was working very slow & haven't advanced much.

When I'll finally finish the SS Editor, I'll jump back again into the ROM editor, but who nows when that'll be :(

I saw the other thread with the information regarding GFX, I wanna work on that aspect for the next update...
I'm the best in the universe! Just remember! [F-zero X]