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Author Topic: Final Fantasy IV Heroes of Light & Dark Help  (Read 2525 times)

Spindaboy

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Re: Final Fantasy IV Heroes of Light & Dark Help
« Reply #15 on: September 12, 2016, 11:27:26 PM »
Do I even need to touch the palettes of the text if I want to keep the text white?

Spindaboy

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Re: Final Fantasy IV Heroes of Light & Dark Help
« Reply #16 on: September 12, 2016, 11:29:12 PM »
And so it's basically just trial and error when looking for the position in which to place the title?

Spindaboy

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Re: Final Fantasy IV Heroes of Light & Dark Help
« Reply #17 on: September 13, 2016, 12:05:02 AM »
:)

chillyfeez

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Re: Final Fantasy IV Heroes of Light & Dark Help
« Reply #18 on: September 13, 2016, 12:24:31 AM »
Trial and error works, but you could also figure it out. If you wanted to start right below the F in FINAL, you could find the tile that his the lowest part if the letter, figure out what tile number it is, find that in the tile map,  then move down exactly four lines (or, one row of tiles) from that point.

Squall

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Re: Final Fantasy IV Heroes of Light & Dark Help
« Reply #19 on: September 13, 2016, 02:59:04 AM »
How do the 2 bytes that represent each tile correlate to where the tile is positioned and how do you know which two bytes represent which tile in the editor?
Imagine the picture of the title screen. Now slice it horizontally every 8 pixels. Do the same vertically. You will end up with a bunch of 8x8 pieces - thats the tiles. Then imagine you line up those tiles in a separate place and give each a numbers from 0 to N.

How you gonna recover the picture from these tiles? You need a map that tells you where to put each piece. Since SNES resolution is 256x224, imagine a table with 32 columns and 28 rows (32x28). In each cell there is a number - that number is a tile number (0 to N).

Thats essentially what Tile Map is - a 2d table with tile numbers in the cells (and some extra info as chillyfeez explained). Technically speaking Tile Map is 2d table represented linearly (1d), because memory is always 1d. That simply mean that you line-up first row, then second row,... That way of constructing is usually simplified as "left to right, top to bottom"

Example: Lets take 99 08 from memory $46160
$46160-$46000 = $160 = 352 (decimal)
352 / 2 = 176 (we divide by 2 because each cell is 2 bytes)
176 / 32 = 5 (32 because 1 row is 32 tiles)
176 mod 32 = 16
Then the tile with number $99 (153 decimal) is on 5th row, 16th column.

Spindaboy

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Re: Final Fantasy IV Heroes of Light & Dark Help
« Reply #20 on: September 13, 2016, 07:26:28 AM »
Did you all not see this...?

chillyfeez

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Re: Final Fantasy IV Heroes of Light & Dark Help
« Reply #21 on: September 13, 2016, 11:44:37 AM »
Oh, I saw it, but I was responding to this
And so it's basically just trial and error when looking for the position in which to place the title?
I thought maybe in addition to getting the title screen made, you'd want to fully understand the process, in the event that you might ever want to undertake a project like this again (or make changes down the road).

Bahamut ZERO

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Re: Final Fantasy IV Heroes of Light & Dark Help
« Reply #22 on: September 13, 2016, 03:46:35 PM »
That was a damn fine tutorial, Chillyfeez! Very informative, and sparks some ideas in my head for the next time I play around with the title screen graphics.  :banonsmash:
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

Spindaboy

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Re: Final Fantasy IV Heroes of Light & Dark Help
« Reply #23 on: September 15, 2016, 06:15:28 PM »
Hey does anyone know what flag triggers Tellah to join you in the Underground Waterway? I've tried several, but can't figure it out.

chillyfeez

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Re: Final Fantasy IV Heroes of Light & Dark Help
« Reply #24 on: September 15, 2016, 09:49:08 PM »
Yeah, it's the one that's set when you see Rosa in Kaipo.

What you could do to find it (if I hadn't just told you) would be to view the NPCs in Watery Pass 1F, look at Tellah, and see what flag would be necessary to trigger the "meeting tellah" event when you talk to him.

Spindaboy

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Re: Final Fantasy IV Heroes of Light & Dark Help
« Reply #25 on: September 15, 2016, 10:18:01 PM »
Well what's weird is that I've tried the "Rosa's Sick" flag but it doesn't work. And in the messages for Tellah I didn't see anything there.

chillyfeez

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Re: Final Fantasy IV Heroes of Light & Dark Help
« Reply #26 on: September 15, 2016, 11:28:30 PM »
This taken right from Vanilla:



So it has to be both Rydia Joins and Rosa's Sick, but you can change it to whatever you want in FF4kster, or take the flags out altogether (just move the finger to a flag and hit delete).