Final Fantasy IV Research & Development / Re: Decoding World Map Triggers
« on: October 19, 2012, 09:16:43 PM »One thing that is definitely true about the Overworld map is that it is 64 times the size of any location map. Given the hardware limitations of the SNES, I'd wonder if the game had enough RAM to load a world map that had all the interactivity of a location map...
I doubt it would be anything like that. You are very likely loading portions of that map into memory. Consider the long distance traversing you do on that map. The longest IIRC is the trip from Mysidia to Mt. Ordeals... and even that is linked to the "peninsula of power" with the different monster location borders... this is unlike FF6 (I'm not sure where FF5 goes, but it's probably close to FF4 in terms of overworld design).
