Is there a (relatively simple) way to change what spell name appears when you cast a spell in battle?
Situation: I'm faking a Blue Magic system by having my character learn spells from bosses through events. But enemy abilities are 8-letters long while character spells are only 6-letters long. It'd be awesome, when my character casts the player version of a spell with a 6-letter name, if it could show the 8-letter name used by the boss (GobPunch rather than GPunch, even though "GPunch" is listed in the character's magic menu). Make sense?
I'm wondering (hoping) if there's just a pointer I can change on each new spell, through a hex editor, to achieve this effect. If it would require major hard-coded changes to every new spell, I'll just skip it.
Thanks!