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Original Fantasy => General Discussion => Topic started by: Entroper on January 23, 2011, 07:56:10 PM

Title: Tileset loader works!
Post by: Entroper on January 23, 2011, 07:56:10 PM
And here's the Town tileset rendered on my 1920x1200 screen (attached).  Mmm, bilinear filtering. :)

EDIT: No wonder the screenshot function was crashing.  I should not try to declare 6 MB arrays on the stack...
Title: Re: Tileset loader works!
Post by: Entroper on January 26, 2011, 07:46:04 PM
I've moved this functionality into a Tileset class that now correctly maps TileIDs to OpenGL texture handles.  I should be able to put maps on the screen very soon.