øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=20;area=showposts;start=15e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2a43.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=20e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2a43.html.zxùhh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ‹1«|OKtext/htmlISO-8859-1gzip@øÕ«|ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 04:45:06 GMT0ó°° ®0®P®€§²ð®ùhh^í«| Show Posts - koala_knight

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Messages - koala_knight

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16
Final Fantasy V Research & Development / Re: Minor patches
« on: May 13, 2015, 03:37:55 AM »
BerserkerSlots?

17
Oh, man! I'm really excited for this. Ever since I played the DS version I've wanted to have something comparable, but more traditional in the original.

I have a question, though. You are using accessories to create the job items, right? Will normal accessories still be usable or are they being completely replaced?
Also, since they are technically accessories, can't you have each job item give relevant stat boosts?

Will Cecil be able to revert to his Dark Knight sprite when using that job?

Will it be possible to at least give the other characters a palette swap when using their alternate jobs?

(And on an unrelated side note: I was wondering if you might know if there are any technical limitations that might prevent me from porting over the GBA graphics to the SNES version of the game.)

Fantastic job so far! Good luck with the rest of the project. :cheers:

18
What about using the shop system somehow for unlocking the statues through purchase?

19
Gaming Discussion / Re: Dispel removing Slow and Stop in FF5 and FF6
« on: March 30, 2015, 01:50:37 PM »
Well it's all in the name. To dispel simply means to remove.
In terms of magic it means to remove a magical effect.
So literally, they could make it capable of removing any status and it would always make sense especially in the context of the other status lifting spells and abilities in the same game as a given version of the spell.
I always took Dispel in FF6 to be for removing positive and time related statuses.

20
Game Modification Station / Re: FF6 Improvement Project
« on: March 18, 2015, 04:41:52 PM »
I wish you all the luck in the world and more. I want to see this project complete probably almost as much as you, darkmage.

21
Awesome!! It just so happens that I recently read an article about how working with limited resources can lead to impressive feats of creativity.
Thanks a bunch for working on the stand alone patch. :)

22
Yes! Absolutely , yes! A stand  alone  patch for this would be fantastic. :)

23
Pandora's Box / Re: Suggestions
« on: January 08, 2015, 08:28:24 PM »
  Peace Ring should protect vs. Seizures, too, as it seems to have the whole  "Calm" vibe.

I'm pretty sure in FF6 seizure refers to being physically seized, not epileptic seizure.

24
Game Modification Station / Re: FF6 Improvement Project
« on: September 18, 2014, 05:01:34 AM »
http://www.romhacking.net/utilities/1080/

They just posted an interesting tool at ROMhacking.net that could be quite useful to this project.
Not to mention to lots of others.

25
Submissions / Re: Shovel Knight NSFe (PC/Wii U/3DS)
« on: August 16, 2014, 09:28:45 PM »
Sweet! Thanks for this.

27
Ah, gotcha. That makes more sense then. Disregard my nonsense. :P

28
Hmmm... speaking of Cid exclusive items and maxing out accuracy immediately made me think of the Sight Scope in FF6.
What would be cool is for the Homing command to normally only increase accuracy by say 50%, and then if the Sight Scope is equipped it does the accuracy max out.

29
That's a pretty neat mod. It would definitely extend the usefulness of weaker monsters allowing for the various color swaps to be different instead of mostly just stronger versions of the same enemy.

30
Yeah, I was assuming my idea would require that the carrot  be given a battle effect.
Hmmm... This is one of those times that having an unused element type would be convenient.
Or at least one that isn't used much. Then I would give that element to a specific spell or item effect.
Then assuming that giving that element doesn't mess with anything else it would make a viable work around.

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