øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=297;area=showposts;start=75e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2a60.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=297e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2a60.html.zxâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ À>÷LOKtext/htmlISO-8859-1gzip@øÕ÷LÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:09:13 GMT0ó°° ®0®P®€§²ð®âg^÷L Show Posts - Rodimus Primal

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Messages - Rodimus Primal

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76
Final Fantasy IV Research & Development / Re: Japanese Title Screen
« on: March 14, 2015, 12:41:45 AM »
So I did a little research graphically and this is what my findings where in YYCHR:


As you can see the lineup of tiles is different. I'm sure it has to do with the instructions and what not, but if you just copy the Japanese data over, it makes a scrambled FFIV title screen. Also where things are lineup differently. You can see where the information ends and the new stuff begins. Makes you wonder what that extra space is doing there.


Here's the title screen I get if I just straight copy over the data.


77
I was reading earlier in the topic about the Baron Dancer. I'd like to do restore it back to the original Japanese. Did anyone happen to figure out how?


Edit- Nevermind! Thanks to FF4kster and Grimoire LD I got it!

78
Final Fantasy IV Research & Development / Re: Japanese Title Screen
« on: March 11, 2015, 04:50:25 PM »
Interesting. The question is, where is that data to give instructions to the title screen? Maybe those instructions are vastly different in the US version.

79
Final Fantasy IV Research & Development / Re: Japanese Title Screen
« on: March 09, 2015, 07:23:48 PM »
Looking over the data and tiles in the Japanese ROM, there is a little more used but I don't think it has anything to do with the pointers. However, What points to what is certainly in another place in the ROM. just copying the data over using YY-CHR causes a red screen with scrambled text but is still playable.

80
Game Modification Station / FFVI Final Battle with Kefka
« on: June 28, 2013, 12:15:23 AM »
So my current hack is to decensor the graphics among other things. It's based on Final Fantasy III 1.0 headered. Where I've reached a brick wall is editing the final Esper tier battle with Kefka. I've tried using Lord J's patch, but his seems to work better with 1.1. I tried decompressing the graphics but I've seem to broken a few things.  :isuck: Can anyone give a few pointers or does anyone have a patch for just those sprites?

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