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Author Topic: FF3USHT Bug Fixing?  (Read 63625 times)

JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #45 on: August 09, 2008, 07:50:00 PM »
This is awsome, I can't wait to play this when its fixed.   :cookie:

The item descriptions on the "Learn Holy+" is wrong, the effect of Holy x 3 is correct.  Camel can be changed to Chocobo, that does fit better.  I never even paid attention to the typos!   :omg:  I feel retarded to have missed them.  Oh and DKK edit the Lucky Knife to have +84 more atk please. 

Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #46 on: August 09, 2008, 07:56:50 PM »
I don't know if you noticed but Vargas's left hand was assaulted by an angry box of pixels...it's a problem with the sprite graphics and not the mould, I'll look into fixing it.

JCE, did you move the AI? FF3usME isn't displaying it correctly for some reason, that's the only thing I could think of. If so, do you happen to know where you moved it to? Your monster attacks with desperation attacks that aren't working properly.

Feel like collaborating to put together a list of fixes to apply to this?

http://www.rpglegion.com/ff6/hack/patches.htm
http://www14.brinkster.com/assassin17/patches.htm
http://www14.brinkster.com/assassin17/hosted_patches.htm
http://masterzed.cavesofnarshe.com/ff3.html
http://www.angelfire.com/al2/imzogelmo/patches.html
http://slickproductions.org/ff6patches.php

My very short list of must-haves: Evade, Vanish/Doom, Genji Glove Reduction.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #47 on: August 09, 2008, 08:44:37 PM »
"Somekind":


I hate that squid... but I love seafood soup!
http://rapidshare.com/files/136182825/FF3Hack3.7z.html

 :edit:

Since Terra's route is sucky, here's the mini-fuss method for that lame "checkpoint" puzzle:
http://rapidshare.com/files/136186389/FF3Hack3.7z.html
« Last Edit: August 09, 2008, 09:11:29 PM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #48 on: August 09, 2008, 09:13:05 PM »
What patches did you apply for that one? Getting a ROM mismatch with the Evade patch on, but the movie plays fine anyway.

:edit:

Nevermind, my fault.
« Last Edit: August 09, 2008, 09:20:39 PM by Dragonsbrethren »

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #49 on: August 09, 2008, 09:16:47 PM »
Maybe the order matters here...

Using FF3US 1.0, JCE's hack first, then evasion patch.. (although I wonder I should be doing the reverse...  :wtf:)
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #50 on: August 09, 2008, 09:20:11 PM »
No, it's fine, I just remembered I fixed the frozen ring in the copy I watched the movie with, that caused the mismatch.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #51 on: August 09, 2008, 09:31:54 PM »
http://rapidshare.com/files/136189251/FF3Hack3.7z.html - They don't make machines like they used to...
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #52 on: August 09, 2008, 10:09:34 PM »
I don't know if you noticed but Vargas's left hand was assaulted by an angry box of pixels...it's a problem with the sprite graphics and not the mould, I'll look into fixing it.

JCE, did you move the AI? FF3usME isn't displaying it correctly for some reason, that's the only thing I could think of. If so, do you happen to know where you moved it to? Your monster attacks with desperation attacks that aren't working properly.

Feel like collaborating to put together a list of fixes to apply to this?

http://www.rpglegion.com/ff6/hack/patches.htm
http://www14.brinkster.com/assassin17/patches.htm
http://www14.brinkster.com/assassin17/hosted_patches.htm
http://masterzed.cavesofnarshe.com/ff3.html
http://www.angelfire.com/al2/imzogelmo/patches.html
http://slickproductions.org/ff6patches.php

My very short list of must-haves: Evade, Vanish/Doom, Genji Glove Reduction.

Vanish/Doom is psuedo fixed since I only allowed Vanish to target allies.  And the AI should be located in the same spot as default.  Try using an older FF3USME since the later ones seem to glitch the AI.  6.2/6.3 should work ok.

Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #53 on: August 09, 2008, 10:11:06 PM »
Hmm, I'm using 6.31, I'll try 6.2 later and see if that works.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #54 on: August 09, 2008, 11:12:17 PM »
http://rapidshare.com/files/136200431/FF3Hack3.7z.html - The smell of metal... mmmmm.

 :edit:

Statement or question?


Punctuation matters...


"Neer eer"

« Last Edit: August 09, 2008, 11:57:46 PM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #55 on: August 10, 2008, 02:02:03 AM »
http://rapidshare.com/files/136219022/FF3Hack3.7z.html - Greatest BS artist of all time

Mmmmm, Morphine...


Needs a hint that he's reading to himself...


That looks a little out of place (the timing of said message):


Message also looks out of place...


"Maybe" They Need To Be Reattached...

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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #56 on: August 10, 2008, 02:14:11 AM »

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #57 on: August 10, 2008, 02:23:07 AM »
Well, it is missing a leadoff "There" or a "they're" after "Maybe"...  :tongue:

 :edit:

Your link actually proves my point, not refute it. (Or maybe, I'm not reading what you said correctly...  :blits:)

http://rapidshare.com/files/136222930/FF3Hack3.7z.html - Choo Choo!
« Last Edit: August 10, 2008, 02:28:13 AM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #58 on: August 10, 2008, 02:33:33 AM »
Well, it is missing a leadoff "There" or a "they're" after "Maybe"...  :tongue:

 :edit:

Your link actually proves my point, not refute it. (Or maybe, I'm not reading what you said correctly...  :blits:)

No it doesn't. :tongue:

Let's put that "There" on the front and follow the example in the link, which of these sounds correct?

"There perhaps survivors inside."

"There could be survivors inside."

Granted "could be" isn't in the example but it has pretty much the same meaning as "may be."

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #59 on: August 10, 2008, 03:01:22 AM »
Eh?

The sentence is this..

"May be survivors inside."

The sentence doesn't make sense, regardless of how "may be" is combined or not.

The setence should read more like this...

"There may be survivors inside."
or
"Maybe there are survivors inside."

(Heck, I should've spelled it out for reference to remove all confusion.)

Anyways... some more pics..

I'm partial to merging "under" and "water" together:


That's not the name of the item you receive....


Rehash of spell check failure:  :wink:


Man, these sentences are getting worse...


On a related thought, it would probably be a good idea (tm) to change the website addy displayed in this hack, unless there are referred to the current website...

 :edit:

I did recall one other thing... after the Ultros battle (see my movie).. there seems to be a strange "hang" that occurs.. but it's actually the game trying to give you the message that you got items from Ultros and his companion, but that fails for obvious visible reasons. You need to hit 'A' a few times to fix that. I'm not sure if that should be documented in the readme or if that tandem shouldn't drop anything...
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3