øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=394;area=showposts;start=30e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2ad1-3.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=394e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2ad1-3.html.zx{ðg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ`¦DkzOKtext/htmlISO-8859-1gzip@øÕkzÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:10:59 GMT0ó°° ®0®P®€§²ð®{ðg^Âkz Show Posts - Spindaboy

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Messages - Spindaboy

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31
Final Fantasy IV Research & Development / Changing Battle Sprite Palettes
« on: February 23, 2017, 02:29:31 PM »
I'm finally back! So I've started implementing some FF V sprites into the ROM, but I need to know how to change the FF IV palettes to reflect what the colors should appear as in FF V. Does anyone know the process for going about this? Also, if I change the palette for let's say Palom, will that also affect the palette for Porom? Or are they separated?

32
General Discussion / Discord Server Now Open!
« on: January 05, 2017, 04:28:00 PM »
I just started a Discord server for people who love anime, ROM hacking, video games, etc. Hopefully we can build this community together!
Invite link: https://discord.gg/aapqGxn

33
Well what's weird is that I've tried the "Rosa's Sick" flag but it doesn't work. And in the messages for Tellah I didn't see anything there.

34
Hey does anyone know what flag triggers Tellah to join you in the Underground Waterway? I've tried several, but can't figure it out.

35
Did you all not see this...?

37
And so it's basically just trial and error when looking for the position in which to place the title?

38
Do I even need to touch the palettes of the text if I want to keep the text white?

39
Okay, I think I may have a better understanding of how this works, so correct me if I'm wrong. The second byte of each tile in the hex editor points to which tile to use for that space from the graphics editor. So the question I have is how do you know out of all the B3 04's which ones go where on the screen. I have no idea how to go about figuring that out.

40
I swear to God I've read the entire post 5 times and I still am beyond confused. There is just one thing I don't understand. How do the 2 bytes that represent each tile correlate to where the tile is positioned and how do you know which two bytes represent which tile in the editor?

41
Seems to me like the bomb is trying to appear in the same space where rubi is. I guess you could try another arrangement number, where the second monster (bomb) is further forward.
Rubi's position, as a "special size" monster, ignores the position dictated by the arrangement, but bomb is a regular monster. Maybe try whatever formation is used by the trap door battles (just thinking of one where a second monster appears in front of the first), or maybe one of those "conjurers" or whatever (the little round summoners that I think show up in the feymarch cave). Oh, or the searchers from the giant of bab-il. One of those arrangement numbers should probably do the trick.
Also, if you go to edit rubi's "size," but don't actually cha he it, a new menu will pop up allowing yoiu to edit some of the special Size's details, including x-position. Change that to 0 to move him as far back as possible.

Regarding the character graphic, well, DK Cecil is 0, not 1. So when you say "change to 1," the game searches through RAM until it finds a value that matches Kain, thus a non-character graphic shows up. I'm guessing you'd also want to do 10 for P Cecil, not 11. But I haven't actually counted.

 :edit:
BTW, jsyk, these short answer questions are making it take longer for me to get my shit together about title screen edits. Just sayin'.
 :tongue:
Sorry! XP Everything should be working fine now though. Thanks for the help!

42
I tried replacing the sprites for Rydia and Titan with Rubicante and Bomb. This is the result:
https://youtu.be/PIHgK-N7-Qw
Also, for some reason when I do change character graphic to 1 or 11 to try to change to D.K. Cecil or Pal. Cecil the sprite ends up as something different entirely (mini, toad, etc.) Why does this happen?

43
Final Fantasy IV Research & Development / Re: Hacking the Title Screen
« on: September 12, 2016, 11:34:29 AM »
Okay so I'm working on an event right now, but I have a few problems/ thing that need to be changed.
Here is the video of the current version: https://youtu.be/9XOYErINGHE
1.I want the Rydia battle to instead feature Rubicante summoning in a Bomb.
2.When the ship map loads I need it to look normal right away.
3.For whatever reason D.K. Cecil is not being removed from the party and Pal. Cecil as well as Porom are not having their stats loaded from the shadow slots.

44
Final Fantasy IV Research & Development / Re: Hacking the Title Screen
« on: September 12, 2016, 09:57:15 AM »
I'll try to put together some tutorial stuff tomorrow after I wake up. It's not difficult, but it is a process.
Hey another quick question, is there anyway to edit the scripted Rydia fight where she summons Titan?

45
I'm working on modifying the title screen to read "Heroes of Light and Dark", but I don't know how the tiles are arranged.

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