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Author Topic: re: Secret of Evermore Easytype  (Read 4249 times)

assassin

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re: Secret of Evermore Easytype
« on: January 20, 2012, 04:07:03 PM »
Secret of Evermore EasyType version 1.0 BETA is out as of 1/17/2012!

(posting here in response to a post seen on ff6hacking.com)

Quote from: JCE3000GT
-Issue #3: When you gain your 2nd level to level 3 your "for level up" experience number will be in a long data format. In other words it will show a number over 4,000,000 which covers up the text. This is because the game doesn't allow you to gain more than 1 level at a time and the assembly routine cannot parse the correct number.

my Erratic Levelling Fix actually addresses this:
http://www14.brinkster.com/assassin17/soe_patches.htm

by allowing you to gain more than 1 level at a time.  (it doesn't change the "for level up" display code, but shouldn't need to.)

feel free to turn this into a general purpose thread for your patch (good work, btw), since my one post doesn't really deserve its own thread.

Deathlike2

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Re: re: Secret of Evermore Easytype
« Reply #1 on: January 20, 2012, 05:00:41 PM »
I know this sounds a little offtopic, but what the hell is that special "Magic Gourd" item supposed to do in SOE?
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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assassin

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Re: re: Secret of Evermore Easytype
« Reply #2 on: January 20, 2012, 05:14:38 PM »
nothing, as far as anybody knows.  Brian Fehdrau, the lead programmer who has posted on the GameFAQs SoE board in the past, recalls that it was probably intended as a gag item: but he can't remember whether the gag was to have a "magical" item do nothing, or for it to appear to do nothing, and then have some obscure purpose.  :/  so we're assuming the former until proven otherwise.

i couldn't find any references to this Charm when searching through the ROM's disassembly, so it likely has no effect in battle.  however, NPCs have a more complex system when responding to possessed charms that's implemented via scripting, and i wouldn't notice this with a simple search, so it's possible Magic Gourd has some dialogue effects.

JCE3000GT

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Re: re: Secret of Evermore Easytype
« Reply #3 on: January 20, 2012, 05:26:47 PM »
Secret of Evermore EasyType version 1.0 BETA is out as of 1/17/2012!

(posting here in response to a post seen on ff6hacking.com)

Quote from: JCE3000GT
-Issue #3: When you gain your 2nd level to level 3 your "for level up" experience number will be in a long data format. In other words it will show a number over 4,000,000 which covers up the text. This is because the game doesn't allow you to gain more than 1 level at a time and the assembly routine cannot parse the correct number.


my Erratic Levelling Fix actually addresses this:
http://www14.brinkster.com/assassin17/soe_patches.htm

by allowing you to gain more than 1 level at a time.  (it doesn't change the "for level up" display code, but shouldn't need to.)

feel free to turn this into a general purpose thread for your patch (good work, btw), since my one post doesn't really deserve its own thread.


Excellent!  Thank you.  I will definitely use it.  :)

assassin, your inbox is full!

*edit 2*

English patch (E) is broke...

*edit 3*
I've updated all the other versions with your patch, and uploaded them to the website as well as added preliminary support for the 2-player hack. 
« Last Edit: January 20, 2012, 08:51:28 PM by JCE3000GT »

assassin

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Re: re: Secret of Evermore Easytype
« Reply #4 on: January 26, 2012, 09:12:44 PM »
broken how?  and do French, German, and Spanish work alright?

EDIT: my patches are all meant for headered ROMs.  that's 3,146,240 bytes for SoE.  i don't know what yours are intended for, as you don't specify.  whoa, i also failed to specify.  guess i started doing that in 2006. :/

i've been meaning to put a catch-all note at the top of my patch webpages, but evidently this was too Herculean a task for me to complete since i first thought of it in 2008 or so.  rush me, and i might sprain something!
« Last Edit: January 26, 2012, 10:00:33 PM by assassin »

JCE3000GT

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Re: re: Secret of Evermore Easytype
« Reply #5 on: January 27, 2012, 03:56:56 AM »
broken how?  and do French, German, and Spanish work alright?

EDIT: my patches are all meant for headered ROMs.  that's 3,146,240 bytes for SoE.  i don't know what yours are intended for, as you don't specify.  whoa, i also failed to specify.  guess i started doing that in 2006. :/

i've been meaning to put a catch-all note at the top of my patch webpages, but evidently this was too Herculean a task for me to complete since i first thought of it in 2008 or so.  rush me, and i might sprain something!


The patch for the regular PAL Secret of Evermore (E) [!] ROM when applied causes the game to freeze shortly after the Squaresoft logo...  The other patches work just fine. 

assassin

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Re: re: Secret of Evermore Easytype
« Reply #6 on: January 27, 2012, 08:19:48 AM »
to reiterate: my patches are intended for headered ROMs.  are you applying them to headered ROMs?

JCE3000GT

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Re: re: Secret of Evermore Easytype
« Reply #7 on: January 27, 2012, 12:01:41 PM »
to reiterate: my patches are intended for headered ROMs.  are you applying them to headered ROMs?


Yes.  If the others worked I wonder why this one didn't?  I redownloaded the ROM several times from 2 separate places and even used MY ROM I dumped from my cart.  I guess I'll go in and manually do the changes...blah.  lol

assassin

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Re: re: Secret of Evermore Easytype
« Reply #8 on: January 27, 2012, 12:24:33 PM »
weird.  the CRC32 for my European English ROM is E168D085.  what's yours?

JCE3000GT

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Re: re: Secret of Evermore Easytype
« Reply #9 on: January 27, 2012, 09:01:25 PM »
When I get to a position where I can check the crc I will let you know.