Thanks very much LordGarmonde. That's part 1 done. Next I will have to remove those arrows and other symbols from the tiles that had them to begin with. Some of them are easy (the ones with "normal" counterparts) but as I recall there were some that only existed in symbolized form. For example, I'm pretty sure there are no closed town doors that didn't have any red marks on them.
Hey Pinkpuff - did it ever end up being possible to change whether FF4kster recognizes a monster as Lunar? I see that there is a "lunarmonsters.cfg" file, but it's blank.
Didn't realize that was still being packaged with the program! I doubt it will have any effect even if you change its contents.
Right now what it's doing is searching the lunar encounters list to see if that monster appears anywhere there. If it does, it will display as Lunar. If it doesn't, it won't. Unfortunately this has the side effect of lunar monsters that only appear via plot-triggered battles appear as non-lunar... But fear not! On my to-do list is to create a "toggle button" in the monster editor that will switch the display between lunar and non-lunar. I will stlil use the existing method to determine what its
default display will be, but this way you will be able to view what any monster would look like if you were to drop it onto the moon as-is.