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Author Topic: FFIV Advance questions  (Read 1948 times)

sibwarra

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FFIV Advance questions
« on: January 21, 2014, 10:27:34 AM »
I do not know if this was already figured out or not, as i could not find it. I am looking for an ar code that will change just the sprite of adult rydia to the child sprite. I found lots of codes online about adding child Rydia to the party, but Rydia stops learning spells about level 30. If this was already answered, please give the link to the correct thread. Thank you in advance. And this is for Final Fantasy IV Advance.

Grimoire LD

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Re: FFIV Advance questions
« Reply #1 on: January 21, 2014, 01:24:00 PM »
Really? That is strange, considering that in the SNES version at least they have the same Spell Link to Black Magic. You're sure she won't learn Drain or anything else at Level 35?

sibwarra

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Re: FFIV Advance questions
« Reply #2 on: January 21, 2014, 04:17:24 PM »
The ar codes I have tried make Rydia stop learning black magic spells after bio. So I am looking for a way to change just the sprite.

Grimoire LD

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Re: FFIV Advance questions
« Reply #3 on: January 21, 2014, 04:43:28 PM »
I am afraid that Sprite is tied directly to Class. And Spell Sets are tied directly to Class as well, even with our immense knowledge of the SNES version we have not found any way to change this. You may have a little out though, considering that part of the Lunar Trials has Rydia turning back into a child. Put a breakpoint on Rydia's Class when that even begins and you should find your answer.

sibwarra

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Re: FFIV Advance questions
« Reply #4 on: January 21, 2014, 04:58:59 PM »
Well, thanks for your help anyways. My other question is: Is there a way to figure out the ar code to have Zeromus be a random encounter?

Grimoire LD

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Re: FFIV Advance questions
« Reply #5 on: January 21, 2014, 05:44:54 PM »
I'm afraid unless he is on the Moon his battle script would be Really screwed up and in addition...



This is what happens if you try to use Zeromus for any old battle.

sibwarra

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Re: FFIV Advance questions
« Reply #6 on: January 21, 2014, 08:13:38 PM »
sounds like it would take a LOT of work to make zeromus a working random encounter

Grimoire LD

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Re: FFIV Advance questions
« Reply #7 on: January 21, 2014, 10:18:57 PM »
Most definitely. I have a feeling that, along with all of the other special things that the final battle keeps in hand, is how to display Zeromus correctly, this data is not called for normal battles evidently.

sibwarra

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Re: FFIV Advance questions
« Reply #8 on: January 22, 2014, 07:38:04 AM »
Especially with the visual effects of the bosses Big Bang attack. It is possible to do, and I would love to see it done someday.

Grimoire LD

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Re: FFIV Advance questions
« Reply #9 on: January 22, 2014, 07:42:33 AM »
Big Bang is just a sequence which I have copied and seen before (hence how in my Katana Soul hack the Spoon/Knife casts it) There's nothing too special about it.

sibwarra

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Re: FFIV Advance questions
« Reply #10 on: January 22, 2014, 01:43:19 PM »
Alright. It would be pretty awesome though if someone could make a working Zeromus random encounter code. I know you said it would take a long time to do, but I am sure it would get everyone interested again.

Grimoire LD

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Re: FFIV Advance questions
« Reply #11 on: January 22, 2014, 02:41:51 PM »
I wouldn't be too sure about that...

I've disassembled the entirety of the Spell and Command Routines in FFIV SNES, in addition to creating 23 Custom Command Routines, 19 Custom Spell Routines (some major, some minor) and have released seven patches of my work, but have attracted very few people to take another look at it. Chillyfeez and LordGarmonde are always there to support my efforts, but it doesn't seem as if my work has reached any more ears than what it started with even with a post to RHDN, I could put "Class Change System from FFIII Added!" and no one would bay an eyelash.

I think part of the reason is because the mind-set in some people's minds is "That's all well and good but what are You going to do with all of this information?" And as of yet I haven't compiled it all for one massive hack, which is my end goal. But for now I'm still in the planning and production phase of this, with some ideas I'm still throwing around abilities and I still need to do something with the Twin's special commands, since they'll be losing them and give them to other characters and figure out some plan for Kick/Gird/Focus.

sibwarra

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Re: FFIV Advance questions
« Reply #12 on: January 23, 2014, 03:38:25 AM »
A good idea for Focus would be like in the DS version. The character able to use focus a certain number of times to store up power. And maybe kick could have more damage dealt than just in the 50s range.

Grimoire LD

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Re: FFIV Advance questions
« Reply #13 on: January 23, 2014, 09:34:17 AM »
Before heading to bed last night, I did just that with Kick, if you're not wearing any Armor when using Kick it does full damage, as it would if one were to be using Dark Wave (since the two use the same routine after a point ordinarily)

http://slickproductions.org/forum/index.php?topic=1883.msg20311#msg20311

Focus is a Status Ailment and status is a matter in which I am still foggy on, it would be exceedingly difficult to create three new statuses that would increase power from 2 to 4 to 8.

sibwarra

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Re: FFIV Advance questions
« Reply #14 on: January 23, 2014, 01:05:22 PM »
That just made me think about you possibly doing that same thing with dark wave. If you got rid of the opening animation for it, you could increase its damage output.