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Author Topic: Jump Command  (Read 7967 times)

Deathlike2

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Jump Command
« on: February 04, 2008, 05:01:25 AM »
Increases base attack power by 2.

User cannot be targeted physically.

I could be wrong, but Reflected spell attacks can target the user while in Jump status, although this will fail miserably. This implies there may be issues in targeting while under Reflect (like all those hidden spells that were dummied out in FF2 US. This is more notable behavior with Evilmasks. Not sure if this is fixed in FF4A.

FF4A Specific: Double Jump seems to consider the attack a result of 2 Jumps.

New Edit: Time to command execution is based on Agility. Consider the effect of the Blood Spear early game.
« Last Edit: February 04, 2008, 01:45:21 PM by Deathlike2 »
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Pinkpuff

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Re: Jump Command
« Reply #1 on: February 04, 2008, 05:51:25 AM »
Quote
Reflected spell attacks can target the user while in Jump status, although this will fail miserable

Just curious, but what makes you believe this?
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Re: Jump Command
« Reply #2 on: February 04, 2008, 06:55:43 AM »
Quote
Reflected spell attacks can target the user while in Jump status, although this will fail miserable

Just curious, but what makes you believe this?

Fight an EvilMask, have Kain jump, and wait for it to cast Nuke--Occasionally the background effect will show and the sound will play but not the actual spell animation or effect.

Lenophis

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Re: Jump Command
« Reply #3 on: February 04, 2008, 11:54:06 AM »
Fight an EvilMask, have Kain jump, and wait for it to cast Nuke--Occasionally the background effect will show and the sound will play but not the actual spell animation or effect.
Sounds like it had Kain set as the target before he jumped, and no "retarget if target dead/invalid" is coming into play. Many spells in the rest of the series would have this issue if not for a bit like that.

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Deathlike2

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Re: Jump Command
« Reply #4 on: February 04, 2008, 01:15:13 PM »
Quote
Reflected spell attacks can target the user while in Jump status, although this will fail miserable

Just curious, but what makes you believe this?

Fight an EvilMask, have Kain jump, and wait for it to cast Nuke--Occasionally the background effect will show and the sound will play but not the actual spell animation or effect.

Don't confuse this with the Evilmask's reflected spells failing to hit the targets due to high magic evasion. All of the Evilmask's spells (other than the Reflect revision in FF4A) don't have a 100% hit rate.

Fight an EvilMask, have Kain jump, and wait for it to cast Nuke--Occasionally the background effect will show and the sound will play but not the actual spell animation or effect.
Sounds like it had Kain set as the target before he jumped, and no "retarget if target dead/invalid" is coming into play. Many spells in the rest of the series would have this issue if not for a bit like that.

You can find similar effects to that with Asura while under Reflect.
« Last Edit: February 04, 2008, 01:41:30 PM by Deathlike2 »
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Re: Jump Command
« Reply #5 on: February 26, 2008, 04:36:51 PM »
Do spears have any effect on Jump? In most other FF games, they double the damage, but I couldn't tell a difference when I used them.

Deathlike2

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Re: Jump Command
« Reply #6 on: February 26, 2008, 04:47:14 PM »
Do spears have any effect on Jump? In most other FF games, they double the damage, but I couldn't tell a difference when I used them.

As far as I can tell, zero difference. Think about Kain's weapon selection (minus FF4A's overpowered stuff) and you'll come to the same conclusion.
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Entroper

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Re: Jump Command
« Reply #7 on: February 26, 2008, 05:48:36 PM »
Can you even Jump with a sword?

Deathlike2

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Re: Jump Command
« Reply #8 on: February 26, 2008, 06:33:41 PM »
Can you even Jump with a sword?

Sure, in fact, you can do it with any weapon. Since there is no specific weapon that you see him wielding on his way down (unlike FF5 and FF3/6), it is the same, according to the game.
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Entroper

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Re: Jump Command
« Reply #9 on: February 27, 2008, 10:09:16 AM »
OK.  I guess I got confused because of the Dragoon ability in FF5.

Deathlike2

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Re: Jump Command
« Reply #10 on: February 28, 2008, 12:09:24 AM »
Command ignores row in damage calculations.
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Deathlike2

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Re: Jump Command
« Reply #11 on: March 03, 2008, 03:19:53 AM »
It's amusing that Barbaricca reacts to Jump.. but the Mist Dragon doesn't. It is worth pointing this out.
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Deathlike2

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Re: Jump Command
« Reply #12 on: October 18, 2008, 03:27:09 AM »
 :bump:

It is worth pointing out that if the weapon wielded by Kain inflicts a status (Slumber Sword, Poison Axe), Jump/Double Jump will inflict it (assuming the target doesn't die from the attack in the first place and the target's not resistant to the status).
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Deathlike2

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Re: Jump Command
« Reply #13 on: October 18, 2008, 04:03:02 AM »
Jump/Double Jump doesn't allow the special ability of Abel's Lance to work. It seems to be attached to the Attack command.
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Dragonsbrethren

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Re: Jump Command
« Reply #14 on: October 18, 2008, 05:03:34 AM »
Interesting (both posts), I don't recall ever having a jump inflict a status but I don't recall ever giving Kain any weapons that can either.