Old thread deserving of a Mega

I've already come to the conclusion that hit rate is the critical factor, but evasion is the second factor. You can easily test this in FF4A with the Dragon's Whisker on Cid with 0% evade.
Additionally... characters have a special factor to be applied in taking status attacks from monsters.. Agility. In my analysis of the Slumber Sword, Agility is used as a special factor in inflicting Sleep on monsters. Well, the same is true for monsters applying statuses on your characters. Having more Agility reduces the probability of taking status attacks. This seems to apply only to the SNES version...